Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Playtest 20200426

Another weekend, another playtest! To help a small number of players who are experiencing problems with poor GPU drivers, we are today releasing playtest-20200426 which restores the ability to use OpenGL 2.1.

Posted by on

Another weekend, another playtest! To help a small number of players who are experiencing problems with poor GPU drivers, we are today releasing playtest-20200426 which restores the ability to use OpenGL 2.1.

OpenRA will continue to prefer OpenGL 3.2+ (or OpenGL ES 3.0+), but a new option in the settings menu allows you to switch back to the legacy rendering API if you experience glitches or performance issues.

OpenGL Profile setting.

A new “OpenGL Profile” setting allows legacy OpenGL 2.1 rendering to be used.

This playtest also includes a scripting fix for two RA campaign missions, but no other gameplay changes. We believe that all of the important issues have now been resolved, so plan a final release in the near future if no issues are reported with the updated graphics support.

Post comment Comments
Olku_
Olku_ - - 2,074 comments

(buried)

Lmao you didn't get rid of opengl 2.1
Get ******

Reply Good karma Bad karma-12 votes
Comanche_Prime
Comanche_Prime - - 1,926 comments

you get, you mean?

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: