Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Post news Report RSS Playtest 20200118

We are releasing a new playtest today that refines and fixes several issues in the current release.

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We are releasing a new playtest today that refines and fixes several issues in the current release.

The full Changelog includes:

  • Fixed significant performance and behaviour regressions with aircraft
  • Fixed rare crashes during gameplay and when loading saved games
  • Fixed several behaviour issues with unit and bot AI
  • Fixed missing team chat in game replays
  • Fixed build failures caused by an upstream API change
  • Improved build icon layout in RA and D2k sidebars
  • Improved in-game menu option layout

A new Mod SDK release is also available with a number of additional fixes for modders.

Since we expect this to be the only playtest before a final hotfix release around the start of February, we encourage everybody (especially those who like to play in multiplayer team games) to try a game or two, and to let us know if we have missed any other issues or accidentally introduced new ones.

As always, we welcome feedback in the comments below, on our forum, Discord, or GitHub pages.

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