Omegalodon is a third-person multiplayer action game where players compete by attacking/defending the city. The Red Team is comprised of police and soldiers armed with an array of military vehicles and explosive weaponry. The Green Team is comprised of Omegalodon, a 100-foot shark monster, and the Enviros, equipped with a healing beam. The game plays like a backward tower-defense game, but with free-roaming capability and fast-paced, realtime action. Omegalodon's objective is a nuclear containment dome at the city center. The round will end if it is destroyed, the timer reaches zero, or if Omegalodon dies. Features: - Fully destructible environments - Dozens of drivable vehicles including helicopters, cargo ships, and jets - 30-minute round-based multiplayer - Dozens of simultaneous players - Story elements will full voice acting - Nine square miles of open world, spanning islands and cityscapes - A colorful, retro aesthetic

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targeting (Games : Omegalodon : Forum : Omegalodon Discussion : targeting) Locked
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Nov 4 2012 Anchor

i understand NOW that the red team shows up as a red target and green team shows up as a green target, but it's not intuitive. with 99% of the games out there, if the target is red, it's an enemy. if it's green, it's friendly. people on my own team shoot me constantly if i'm on the red team and generally leave me alone if i'm on the green team.

please change this, or make it an option.

green = friendly
red = foe

omegalodon's color is pretty self explanatory ;)

Feb 20 2013 Anchor

Also, while I'm not personally colorblind, I understand red-green color blindness is one of the most common forms of color blindness. Adding the ability to customize the colors of teams might be a worthy endeavor in the future as more players populate the game.

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