Omegalodon is a third-person multiplayer action game where players compete by attacking/defending the city. The Red Team is comprised of police and soldiers armed with an array of military vehicles and explosive weaponry. The Green Team is comprised of Omegalodon, a 100-foot shark monster, and the Enviros, equipped with a healing beam. The game plays like a backward tower-defense game, but with free-roaming capability and fast-paced, realtime action. Omegalodon's objective is a nuclear containment dome at the city center. The round will end if it is destroyed, the timer reaches zero, or if Omegalodon dies. Features: - Fully destructible environments - Dozens of drivable vehicles including helicopters, cargo ships, and jets - 30-minute round-based multiplayer - Dozens of simultaneous players - Story elements will full voice acting - Nine square miles of open world, spanning islands and cityscapes - A colorful, retro aesthetic

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Poll: Which number would be most usefull? (26 votes)
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Game update suggestions! (Games : Omegalodon : Forum : Omegalodon Discussion : Game update suggestions!) Locked
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Feb 22 2013 Anchor

Hello, I have a few suggestions to tell you guys.

1. A map editor. There could be buildings and trees and lakes, weapons and vehicles, and the decoration to add to the map.
This would be hard to make but it would be awesome.

2. New maps. There could be new maps with different terrain like mountains or fire/lava world or something.

3. Better game mechanics. a) The GAME OVER screen could change to VICTORY for the winning team or DEFEAT for the losing team, it gets confusing. b) Friendly fire off/on setting for hosting a server. c) Account creator: Instead of making a new random name like "Honeydew" and tricking people into thinking you are famous, you would have to make the account and log in. You don't have to but this would be cool.

4. Vehicle Mechanics: a) Reset Vehicle: When you fly to the edge of the map and you get stuck to the side, that's kinda annoying, so you could add a reset vehicle button that moves it a little bit to the left or right when you're stuck. b) Turning: I have been messing with the turning, and it's really annoying, like when turning a jet it just flops everywhere and makes you crash.

5: New Vehicles: You could add a submarine, a monster truck that goes super fast, a bigger jet with a rocket and not a machine gun, and maybe like a bomb that can be controlled by picking up an item and moves to a different screen and falls on something. And lastly, a bomber ship, like a big plane that drops huge bombs.

That's all the stuff I have, hopefully some of it is cool, if it's lame then I just wasted 20 minutes of my life writing this thread but who cares, it's good to try.
Bye for now, headlesshippo093.

Mar 19 2013 Anchor

I think #4 would be the most realistic and beneficial. Level editor, new maps, vehicles, and even game mechanics could be a lot of work. Hopefully fine-tuning vehicle controls shouldn't be hard at all.

Apr 21 2013 Anchor

a map editor would be AWESOME!

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