Omegalodon is a third-person multiplayer action game where players compete by attacking/defending the city. The Red Team is comprised of police and soldiers armed with an array of military vehicles and explosive weaponry. The Green Team is comprised of Omegalodon, a 100-foot shark monster, and the Enviros, equipped with a healing beam. The game plays like a backward tower-defense game, but with free-roaming capability and fast-paced, realtime action. Omegalodon's objective is a nuclear containment dome at the city center. The round will end if it is destroyed, the timer reaches zero, or if Omegalodon dies. Features: - Fully destructible environments - Dozens of drivable vehicles including helicopters, cargo ships, and jets - 30-minute round-based multiplayer - Dozens of simultaneous players - Story elements will full voice acting - Nine square miles of open world, spanning islands and cityscapes - A colorful, retro aesthetic

Forum Thread
  Posts  
Demo feels too gimped (Games : Omegalodon : Forum : Omegalodon Discussion : Demo feels too gimped) Locked
Thread Options
Jul 15 2012 Anchor

I know Demo is supposed to be a demonstration on how the gameplay of the full game feels like, but at the moment it does not do it right. Most of the gameplay seems to revolve around the usage of helicopters and jets, with an occasional tank or AA missile launcher. Basically more focus on aerial combat.

What Demo offers though, is something completely different: A police car that has a slow-firing peashooter and... well, that's pretty much it when it comes to vehicles that can fire anything at all. There is nothing to let the player experience the aerial combat aspect of the game, because the only vehicles that Demo users can use, are the civilian helicopter and boeing, but those do not have on-board weapons and are pretty much food for the jets and army helis.

I played it a bit the other day and I was pretty much forced to play on Enviro just to feel useful at all, and that was only because I could heal Omegalodon when in vicinity, there's nothing else I can do against police/soldiers because the gun I had been given is only good to shoot fences and other static objects.

As a police the game feels even more gimped in the Demo for reasons stated above. Sure, it is possible to shoot Omegalodon from distance with the tiny police car, but when I see everyone else flying helicopters/driving tanks/other heavy cavalry that shoots rockets/has cannons, then it makes me feel like I am not much of an asset to the team.

tl;dr

Please add some anti-air and aerial combat options to the Demo so players can also experience the second side of the battle.

Edit: Just for clarification, I understand that Demo should have severely reduced feauture list, but what I'm aiming at here is that the Demo leaves out a completely crucial gameplay element out of reach for would-be customers to try.

Edited by: Sphyrna

Oct 6 2012 Anchor

Well it's enough to show what you can do, and as for the enviro gun, i can hit people with it.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.