You have the task of finding the hidden heir to a throne that sits empty. Tamriel's previous emperor has been slain, and with no true ruler the gates to Oblivion open and demons begin to invade the people and towns of the empire. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
This small mod changes the UI of the game around a bit.
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The Elder Scrolls IV
OBLIVION:
Improved UI Mods with No Markers
by Beider & Tikigod
26.03.2006 - 12:00 PM (+1 GMT)
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1. ABOUT
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There is no esp file. These files should be unzipped in the Data directory
of your Oblivion installation.
This new release is a joint effort between Tikigod and Beider, we merged our UI packages
to try and make a single and better release for everyone.
This mod can also turn off the Quest Hint Markers on the Compass and Map pages. It
will remove the Dungeon/POI hints that the compass shows. The
Dungeon/POI icons still show up on your main map screens though.
You just have to be more "explorery" :P
**NOTE: There is no way to toggle these within the game (that
I know of yet). If you want to reenable the markers, you will
need to exit the game, delete (or rename) the "menus" and then
restart Oblivion.
In some rare occasions, the Compass will show the red marker(sometimes more than one).
It may be related to putting down a User Created marker. If this happens,
you can open the console and enter: reload hudmainmenu
This should clear and reload the hud with the compass.
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2. INSTALLING THE PLUGIN
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Just extract the menues folder within the archive to your obliviondata directory
Your folder path should look like,
OblivionDatamenusmaininventory_menu.xml
If you wish to use a morrowwind (or other elderscroll games) fonts then put them in
datafonts
then change oblivion.ini to refer to them instead. Font 3 is the one this addon uses for most of the stuff.
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3. FILE INFO
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menuscontainer_menu.xml
Changes the loot windows ingame to have more items showing at once.
menus
epair_menu.xml
Changes repair menu, alchemy, soulgem, etc...
menusmaininventory_menu.xml
Extends the item screen and makes 15 records visible at once.
menusmainmagic_menu.xml
Extends the magic screen and makes 15 records visible at once.
menusmainstats_menu.xml
Improves the status views a bit.
menusmainmap_menu.xml
Change the size of your quest font to font 3 (A smaller font)
Changes your map size and adds fade on quests
(You can change the fade / no fade and add markers if you want)
menusmainhud_main_menu.xml
Will remove the Quest Markers and Dungeons from the Compass if you use the No Markers version
(By default map_menu.xml and hud_main_menu.xml in the menusmain directory are the Quest Markers OFF versions. Use the 2 files in the "Markers" directory in the other 2 sub-directories off of the extract.)
menusdialogdialog_menu.xml
Added functionality where the Up Arrow will exit out of the dialogue. The Down Arrow should open up the Persuasion Menu. (This is somewhat buggy for various hardcoded reasons)
menusdialog exteditmenu.xml
During Class Selection, when you made a custom class, the name entry was very limited in size(limited by the sum of the widths of the letters used). Can now enter HUGE class names if desired.
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4. VERSION CHANGES
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V2.01
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- Fixed a selection bug on the Inventory Menu
- Extended parts of the Stats Menu. Can view all Minor Skills at once! (Hit down arrow)
- Fixed formatting issues on the Container Menu (Looting Menu)
- Added some limited hotkey functionality to the Dialog Menu
- Extended the size of the Custom Class Name when creating a class.
- Fixed the files in the Markers/No Markers directories so they do as they should according to their directory
V2.0
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- Because we merged our mods we decided to go up to version 2.0 to avoid any confusion
- Extended the inventory and magic lists
- Fixed the header when viewing a completed quest line.
- Fixed the worldmap so it works for both widescreen and normal. Also fixed cropping
- Added status screen display
- Added map with/without fade and with/without markers (4 different types) (Default no mark, with fade)
V1.4 Test 1
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- Copied the stat screen from Tikigod's "No Quest Markers & Improved UI"
- Copied the taller quest log Tikigod made as well.
- Fixed the map bug in lower resolutions, it should scale to any reslution now.
- Fixed the map bug where the tooltip text was a bit outside the tooltip.
- Added borders around the map.
V1.3
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- Reduced the amount of fade on inactve quests.
- Changed map size (This job was a pain in the arse!)
- Added an unsupported version without the fade
- Small fix to move the date when viewing a completed quest.
- Fixed the marker on the new windows. Looked a bit silly.
- Added the new and improved(?) quest log.
- Fixed a small bug with the exit button on the new menues added in 1.3 Test 1
- Added the repair, alchemy, soulgem, etc.. menu
V1.2
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- Changed quest text to font 3 (from the ini file)
- Fixed the equipped items in loot window bug
- Magic icon adjusted slightly to look more centered
- Corrected some typos in the tutorial.rtf
V1.1
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- Added loot windows as well
- Fixed the "odd line" bug thanks to strakar.
- Changed the background of selected spells / items to look a bit better
- Renamed to UI mods
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5. ORIGINAL THREADS
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Part 01
Elderscrolls.com
Part 02
Elderscrolls.com
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6. CREDITS & USAGE
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Thanks to Ghostwheel for his "Elder Scrolls 4 (Oblivion) BSA file unpacker"!
Huge thanks to Nosanity over at Bethesda for the great XML info!
Thanks to strakar and ALBATROSSSSS for pointing out some bugfixes!
And a huge thanks to everyone testing and giving feedback as we develop this mod!
Feel free to email me at tikigod633@yahoo.com or PM beider on the forums with any comments or questions.