This mod from Syclonix makes it so your environment effects how well guards know what mischief you are up to. Time of day, people around you, where you are, etc all effects what the guards know about what you are up to. Requires OBSE.
Author: Syclonix
Description
Hate when guards appear and arrest you out of nowhere? Hate that victims of your crimes can be heard whether in the dead of night or at noon time in a crowded marketplace? Hear No Evil adds a new layer to gameplay and strategy to Oblivion by making the distance sound travels vary according to your environment. Are you prowling at 3am or 3pm? Are you inside a house or out in a dense forest? Are the streets empty or crowded with people? Now sound will travel more realistically and predictably. Call it the spiritual successor to No Psychic Guards. Happy thieving!
Requirements:
- Oblivion Script Extender (OBSE) v0017. Get it from Link
Compatibility:
This mod is compatible with all other mods, although you might want to disable No Psychic Guards if you have it installed as this mod will overwrite the changes made from that mod.
Planned Features:
- Sound distance will take into account weather conditions (vanilla and mod-added weather)
Change log
1.0, 2009/06/28 - Initial release.