You have the task of finding the hidden heir to a throne that sits empty. Tamriel's previous emperor has been slain, and with no true ruler the gates to Oblivion open and demons begin to invade the people and towns of the empire. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
Malevolent by Paul 'Simyaz' Thomson is a complex,
MALEVOLENT 1.02
===============
By Paul 'Simyaz' Thomson
1 - MOD DESCRIPTION
===================
- MALEVOLENT - IN BRIEF
===========================
Malevolent is a complex, multi-pathed, story-driven
quest MOD revolving around the Player's relationship
(be it good or bad) with a sentient suit of armour called
"The Armour of Malevolence."The Armour" himself is a
charismatic, manipulative and deceptive personality
who likes to consider himself "Articulate Evil" and
-after the Player dons the Armour for the first time- decides to
invade a quiet corner of the Player's mind and call it his home.
The story that evolves from that point changes depending on the
relationship the player has with the Armour, and whether
or not you choose to resist the Armour's whims, or submit to them
(or any combination of the two.)
There are essentially 3 primary paths through Malevolent that reflect this:
ALIGNMENT::RELATIONSHIP::DESCRIPTIVE CONTEXT::PATH-SPECIFIC CONTENT
Good::Parasitic::Resistance::50%
Neutral::Mutuality::Self-Preservation::15%
Evil::Symbiotic::Allegiance::35%
Malevolent features a quest that spans more than 10 hours of gameplay,
made up of:
*More than 5000 lines of dialogue (about 1/4 of which are voice acted).
*Dozens of new areas (including the "Armour's Realm", a colourless void of irrationality),
created with hundreds of new textures and meshes.
*Highly complex scripted "cinematic" sequences, and tactically orientated combat encounters
interspersed with logic puzzles of various designs.
*New music, sound effects, 2D Art, books, etc.
1.2 - MALEVOLENT - IN DETAIL
============================
Malevolent begins where Oblivion (and potentially
Shivering Isles) left off. Mankar Cameron and
MehrunesDagon have both been defeated, and the Player has
been ordained the Champion of Cyrodiil.By chance the
Player happens across a Black Horse Courier article in
Imperial City detailing a "Military Build-Up East
of Skingrad", The article itself goes on to tell of a
large number of Imperial Guardsmen who have been
dispatched under the command of Captain Maelin -an Aspiring
champion of Cyrodiil- to defeat a Lich that resides
within a remotely located tower some distance from Skingrad.
Intrigued by the article, the Player uses the information contained
within to locate this "Military Build-Up", and travels there
to survey the situation first-hand. There he is greeted by
Captain Maelin, who recognises him as the Champion of
Cyrodiil and promptly requests his aid in defeating the Lich.
The player accepts and subsequently works with Maelin and his
soldiers to storm the Lich's tower, and gain access to his
underground lair.It is in the bowels of the underground caverns
where the Player happens across the Armour of Malevolence, a sentient
suit of Armour which offers an interesting proposal: symbiosis
between Armour and Player, working in unison to aid one another. Though the
player could simply choose to leave the Armour and walk away
(which sort of defeats the purpose of playing this MOD in the
first place, and essentially ends the story), the intrepid Player
will accept the offer and adorn the suit of Armour.What
follows is a test of wills. The Armour; manipulative,
persuasive, cunning, and with the ability to provide the
player with untapped power that dominates all other magical
items, yet with a desperate need to bind himself permanently to
the Player for fear of being abandoned, or being subjugated at
the Player's whim. This relationship between The Armour
and the Player will -for the time being- dominate both of
their worldly and unworldy experiences as each tries to wrangle
(or oust) control over the other, through means of
persuasion, intimidation, or physical domination.An evil
player will see the Armour's offer of symbiosis to be
advantageous, he or she may take the Armour up on his
offer and do whatever is necessary -regardless of how cruel
or perverted- to ensure that the shared dream of
symbiosis is made a reality. Or maybe this same player
will decide to exploit the delicate,desperate nature of the
Armour, and deceive him just long enough to make betraying
him all the more tasteful.A good player will perhaps
see the Armour for the malevolent creation that it is,
and seek to rid the realms of it's presence by fuelling it's
inner turmoilor destroying it. Or possibly compassion for this
hopeless, self-destructive artificial sentience will win out,
and a tender-hearted player will attempt to draw the Armour of
Malevolence away from his chaotic instincts.And a neutral player
will dabble in a curious combination of the previous two
alignments, perhaps making a decision to faithfully follow one
path as the story draws to a close, or perhaps continuing
to walk the shades of grey even throughout the final showdown.
2 - INSTALLATION
=================
NOTE: You MUST be using Oblivion version 1.1 or above for this MOD to work.
If you are using 1.0 you WILL receive strange and crippling bugs that prevent quest progression.
Simply unzip Malevolent.7z into your Oblivion directory, being sure to maintain the
"folder/directory integrity" during the unzip process. If for some reason you are unable to
complete this, the relative files should be placed as follows:
Malevolent.esp file - Oblivion\Data\
Sound files (prefixed with MALEVOLENT_Soundnumber) - Oblivion\Data\Sound\FX\
Voice files - Oblivion\Data\Sound\Voice\Malevolent.esp\\\
Mesh files - Oblivion\Data\Meshes\
Texture files - Oblivion\Data\Textures\
Once the files are correctly installed, start up Oblivion, be sure to select "Malevolent.esp"
within the "data files" section of the Oblivion splash screen.
Load up a saved game, or start a new game, make your way to Imperial City and look for
"Black Horse Courier" posters which can be found adjacent to most of the "grey fox" posters
plastered around the various districts in Imperial City.Please note that you need to have
completed the Oblivion Main Quest in order to progress through Malevolent. Instructions for
how to bypass this condition can be found in the included Malevolent Guide.
4 - TROUBLESHOOTING
===================
Refer to "The Malevolent Guide" included in the Malevolent.zip for troubleshooting for
both technical difficulties and a complete Malevolent quest walkthrough.
5 - CREDITS
===========
Malevolent Development Team:
Paul 'Simyaz' Thomson
Project Leader/Creator, Writer (Dialogue, Quest, In-Game Books, References, Source Material),
Lead Scripter/Programmer, Mapper/Level Designer, Sound Editing, Secondary 2D Artist,
Secondary 3D Artist/Modeller, Voice Actor (Lieutenant, The Blacksmith, The Apprentice).
Arilita
Secondary Scripter/Programmer, Lead 2D Artist, Lead 3D Artist, Voice Actor (The Bartender).
Malevolent Voice-Acting Team:
PersianPaladin
Voice Actor (The Armour of Malevolence, Captain Lucius Maelin, Edward Pellew the Paladin).
Zlob
Voice Actor (Cleon, the Butcher of Armindale).
Additional Playtesting:
Wizard of Thay
Ravenholme CP42
NOTE: For a full list of additional credits and acknowledgements, please refer to
"The Malevolent Guide".
6 - ADDITIONAL
==============
MAKE USE OF THE MALEVOLENT GUIDE!
The Guide is highly complex and will provide an answer for any quest or technical
question that you might have.
EDITING, USING AND DISTRIBUTING:
I really don't care where or how you distribute
Malevolent, provided that you don't change the
attached Malevolent ReadMe and the Malevolent Guide,
and you don't take undue credit for the MOD's creation
and development. Feel free to use my script and NPCs all
you want, but PLEASE don't plagiarise my story/dialogue.
Obviously I can't do anything to stop you, but seriously,
there can be no justifiable reason to steal my writing.
Basically, as long as you aren't going to publish any changes
to this MOD (By posting it online or distributing it in any way)
I don't care what changes you make.
If you want to translate any of my MODs into another language
with the intent on using it for something other than personal
use (distributing) be sure to contact me at Simyaz@Bigpond.com first
for permission, and the relative conditions associated with the translation.
MALEVOLENT is Copyright © 2007 Paul 'Simyaz' Thomson
OTHER MODS BY SIMYAZ:Tears of the Fiend , Ruined-Tail's Tale
CONTACT POINTS:
E-mail: Simyaz@Bigpond.com
MSN Messenger: Simyaz@Hotmail.com
AIM: Simyaz0
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