Tactical top-down party RPG with a pauseable real-time combat system. Project started august 2016.
Top-down party RPG with pauseable realtime combat. Added camp level, sitting animations and more.
New: Three sitting animations, one for each hero.
Added camp level
Equipment customization can now be done only at the camp for now
Testing: Camp can be entered directly from game starting section of main menu
Fixed bug with loading saved games.
Fixed bug where incorrect music played after returning to main menu
Clicking 3 times in a row no longer counts as 2 double clicks (in inventory mainly)
Chain lightning type skills: If it can both chain and fork and can’t hit same target multiple times, there will no longer sometimes be extra projectiles which don’t hit anything.
Characters can now move past each other much faster when moving.
There can now be multiple available ‘main quest’ levels, which can be completed in any order before next ‘main quest’ level becomes available.
Added possibility of optional quests, as in levels which aren’t required for main quest progress.
The level choice happens in the new Camp level, where the heroes go after most levels.