Alpha 18 of
Changes:
- Initial support for Mac OS X: Last week, our Mac Mini arrived, and I spent some time getting the game to run. If you're running a Mac on Intel HD Graphics 3000, expect sub-par performance. Turning off all effects helps a little for now.
- First Animals: There are now little crawling critters which break down everything in their path and destroy your base immediately when touching it.
- First Defenses: To give you an advantage, you'll start off with 99 turrets in your inventory. It's not going to stay that way forever, so enjoy it while it lasts ;-)
- Atmospheric effects
- New sky
- Other stuff
Known Bugs:
- You can't copy/paste your account ID. The next Blender release will offer a clipboard API, and then, hopefully, this will be possible. For now, you'll have to type it off. You know, like in the good bad old times.
- Mac OS X: Mouse input is kinda jerky and the sensitivity needs to be fixed.
- Mac OS X: If using a trackpad, the scroll action is too jerky to be useful.
- Mac OS X: On Intel HD Graphics 3000, the fog shader looks ugly.
- Blender Engine related: When the framerate drops below 30 frames, the game may not register key/button presses unless you hold the key/button for a longer time. This bug has been added to Blender's bug tracker.
- Windows: When starting the game, the system will display an error warning about improper use of a C library, but the game will still run without problems.
Seems very cool, i love puzzle games :)