Nomis: Legacy Islands is a 2D platformer where you take the role of an airship pirate trying to stop the Command from creating a super weapon. Expected released in spring 2010, Nomis: Legacy Islands will feature character/weapon upgrades, boss battles and local co-op. Being created with XNA game studio 3.1 and released on Xbox live indie games.
Submission for DreamBuildPlay is tomorrow (Tuesday) and we're going to start quality checking to get ready for release!
new trailer
The High Pass boss battle is done, Sea Floor enemies have been added, first version of Sky City is in-game, and Shadow Island + final boss battle are...
high pass boss battle
Level design has started for the final level and music for most levels is complete.
final level design
We've reached the home stretch and with a couple levels worth of art and level design left we're about done!
programming 90% done
Starting to work on the final level, Shadow Island. We also have some questions regarding a PC release and a gameplay video to show off!
gameplay video
5 out of 7 levels done and saving/loading now works!
high pass levels finished
February 1 update on the TO DO list that never shrinks.
the always growing todo list
Quick art update and a look at the level editor and how it works.
level editor
A little info about the upcoming level, High Pass.
high pass levels
A little update on the shop menu and a look at the treasure maps (mini-map).
treasure maps
We've updated our backgrounds to add some more flair.
parallax backgrounds
Adding music and parallax backgrounds. Looking for some feedback on the backgrounds.
jan 21st update -feedback-
Nomis: Legacy Islands weekly update - Saturday, January 16th, 2010
nomis: legacy islands update - jan 16th
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