To put it mildly, we haven't been as good as we should about keeping in touch. But now we're in the final stretches. Our game Narcosis is being refined rapidly, day-by-day, and we're looking forward to sharing more frequent updates with you (including a trailer) in the weeks to come.
Lately, we've been asked a lot about a launch date. To be honest, we're reluctant to make more promises, as they're easily broken (Exhibit A: our trailer, which mentions a "2014 release").
But rest assured, development continues 24/7 - literally. Some of the team's based in the SF Bay Area, with the rest spread across several cities in France. We'll have news to share on this front soon. Most of us have been working on Narcosis for over three years — so we're determined to bring you something special.
If you're looking for even more frequent updates — or feel like helping us get the word out — we hope you'll join us on Facebook and/or Twitter.
Some recent developments:
- Our French team just wrapped up a three week workshop in Angoulême. We only see one another a few times a year, so it was a great chance to get together, and a lot accomplished. Pics here, if you're curious.
- At the same time, we wrapped our second and final VO recording session. Below's a photo of voice actor Jeff Mattas, and a mystery guest.
- Some more recent screenshots are below, including one that compares some early concept art to the in-game (virtual) reality we're working so hard to bring to life.
- In addition to numerous visual and UX changes, here are some cool new features recently added to the game:
- VFX: ink and blood, storms and particles...
- First-person animations: flare-launching, knife-swinging, object-collecting and... DYING!
- Narcosis has been selected to appear at IndieCade 2016 in L.A. and IndieCade Europe in Paris. If you're in either neighborhood during the festivals, we'll gladly strap you in for a preview of the virtual deep.
- We'll also be showcased at Unite '16 in Los Angeles at the beginning of November.
- Honor Code, Inc.