Myth II is a real time tactical game based on squad and unit management rather than resource gathering and expansion. Thanks to a realistic physics engine and meticulous unit balance, gameplay is highly varied and flexible. Your success or failure will be dictated by clear planning, an understanding of the terrain and an ability to mobilise your troops effectively; brute force alone will likely get you killed.
The 1.7 unofficial patch for Myth II: Soulblighter.
Major Improvements in 1.7
a) Support for high-resolution detail textures under OpenGL. This is an optional feature and can be enabled under preferences with the checkboxes “Landscape Textures” and “Anisotropic filtering”.
b) Improvements to the in-game camera provide smoother movement and allow it to update faster than 30 times per second, providing a more enjoyable playing experience.
c) The overhead map can now be resized by shift-clicking and dragging it to make it larger or smaller. To restore it to the original size, simply shift-right-click (or shift-control-click). This feature is not available in software mode.
d) Missing plugins can now be found automatically, if they are available on The Tain. This is done through a new dialog that will show missing plugins when trying to join a red game. This feature is not available on the Mac PowerPC build.
e) Support for high-resolution Quicktime cutscenes. High-resolution versions of the original Myth II cutscenes are available to download from The Tain. Once downloaded, simply place these into the “cutscenes” folder inside the “Myth II” folder and they will be shown instead of the original low-res versions. This feature is not available on the Mac PowerPC build.
f) In the plugin activation dialog, you may now search for a plugin by name.
g) When a team captain drops during Unit Trading, the new captain will now be able to trade units.
h) The maximum length of in-game chat messages has been increased.
i) Veterans will now persist in multiplayer co-ops games, even if players drop or new players join.
j) In single player mode, active plugins will now persist between Myth sessions.
k) Increased maximum plugins allowed to 1024 from the previous limit of 512.
l) New and improved program wide CPU limiting code.
Game-play Bug Fixes
a) Fixed an issue where units would sometimes refuse to obey your orders and would keep attacking in large melee fights.
b) Fixed the bug where herons would sometimes turn before healing themselves.
c) Fixed pathfinding bug where Trow would zig-zag when ordered to attack a unit behind enemy lines.
d) Fixes for some causes of the Trow “magic dirt” bug, where a unit (usually a Trow) that is half surrounded by enemies “magically” can’t escape, even though it plainly should be able to.
e) Fixed a bug in which units performing special (T) attacks ignored movement commands.
f) Fixed bug in which some melee units would repeatedly “hump” their targets in-between swings.
g) Fixed a bug where charging units kept running even though no longer attacking.
h) Stoned monsters that get healed no longer need to taunt before they can move.
i) Fix for unit tint sometimes having no effect in multiplayer.
j) The correct monster effect modifiers will now be used for fire damage logic.
k) Fixed bug that caused units that walk on water to not be selectable when created.
l) Flying units made visible via an entrance effect will have the correct height over ground now.
m) Dropping the last artifact will now properly restore the monster type.
n) Fix for cycling through presets if your currently selected preset dies.
o) Fixed various game-play related crashes, freezes and OOS bugs.
Interface Bug Fixes & Enhancements
a) In text fields, text can now be selected by dragging.
b) In text fields, cursor can be positioned by clicking.
c) In text fields, cursor can be moved to start or end of line using either Home/End or Ctrl-A/Ctrl-E keyboard shortcuts.
d) Removed the 1/3-second delay before chat is sent in the metaserver and game lobbies.
e) Removed 1/3-second delay before a clicked control bar button would activate.
f) Control bar buttons will now animate (briefly) when pressed.
g) Double-clicking on control bar or status bar will no longer cause a click on the mesh.
h) The selected replay will no longer be reset after viewing it.
i) The selected replay will now display the version of the game it was played with.
j) You may now use shift up-arrow to toggle display of the chat backlog in game.
k) New preference for caps lock: Ignored, Selection Boxes, Health Bars, Player Stats or Chat Backlog.
l) Added support for resolutions 800x480, 1024x600, 1280x720 and 1440x960.
m) Added new game lobby commands: .help, .plugins, .info and .userid.
n) For passworded red games, you will be shown the reason the game is red when attempting to join it, rather than being first asked for the password.
o) Fixed "team game" message overwriting “veterans” message in coop game description.
p) Fixed issue where garbage would sometimes get displayed instead of a player's name in metaserver lobby chat.
q) Network prefs will no longer reset to Gimble or Willow Creek when meshes from active plugins should instead remain selected after restarting the game.
r) A new preference option to use TFL-style selection boxes (thicker lines) is available.
Mac Specific Changes:
a) Support for mighty-mouse and 2-finger track pad scrolling in the user interface.
b) Support for selecting the monitor Myth will use. (Universal Binary version)
c) Device dialog re-written in Cocoa. (Universal Binary version)
d) Fixed a cause of OOS related to unit trading. (Universal Binary version)
e) Fixed display of game ping times in metaserver lobby. (Universal Binary version)
f) Fixed LAN network game discovery. (Universal Binary version)
g) Various improvements to Windowed mode on the Mac.
h) Custom folder icons for Myth folders will no longer cause issues.
Windows Specific Changes:
a) When using Direct3D, in-game text will no longer be corrupted by alt tabbing out of the game.
b) Affinity is now limited to one Core/CPU, which fixes some networking issues.
c) Fixed a bug where sometimes the Myth window would not appear in the taskbar (Modern version).
d) Fixed a bug where Myth would become unplayable if Myth was minimized when a game started or ended. (Modern version)
e) The Myth window will now be centered on the screen when Myth starts. (Modern version).
f) Alt-Tab will now work even if Myth is the only app running (Note: "Use DirectInput" must be off for this to work). Closing some other window while Myth is minimized will no longer immediately reactivate the game. (Modern version)
g) In full screen mode, the cursor will no longer be able to leave the primary monitor. (Modern version)
h) During a single session of Myth, the window position will now be remembered. (Modern version)
i) Under OpenGL or Software, if your Myth resolution matches your Desktop resolution, then Myth will run in "Pseudo Full Screen" mode, which allows instant alt-tab. (Modern version)
j) Myth will only go into "Windowed" mode if the window will actually fit on your desktop. (Modern version)
k) If Myth is running in a window, you can now hit Alt+F10 to toggle "On Top" mode. (Modern version)
l) Real time gamma updates in the preferences screen. (Modern version)
m) Mouse-wheel zooming (if enabled in prefs) is now smoother.
n) The smacker cutscene from “A Long Awaited Drinking Party” will now play correctly.
o) The Software renderer will now display in 16 bit color (was 15 before). (Modern version)
a) Under OpenGL, use depth testing to achieve correct rendering of models which intersect the mesh.
b) Under OpenGL, use perspective correct texture mapping to eliminate texture distortion.
c) Under OpenGL, fonts now look like they do under software - stronger and better anti-aliased.
d) OpenGL performance optimizations for modern graphics cards.
e) A new preference for VSync has been added to the OpenGL renderer.
f) A new preference called “texture cache” allows you to manually specify the amount of VRAM OpenGL should use to cache textures and sprites. A good rule of thumb is to set this number to be approximately 75% of your graphics card’s total memory.
g) Added support for 1280x1024 and 1600x1200 resolutions under 3dfx. Unsupported resolutions will no longer be shown for 3dfx.
h) Improved FPS calculation and display.
i) Render memory limit will now be shown on Shift-PageDown.
Bug Fixes, Features and Stuff that doesn’t fit into the above.
a) Fixed Last Recording corruption bug.
b) Improved error messages when plugins fail to load due to tag limits.
c) When viewing a film, the initial camera will show a team with players.
d) Under vTFL, flags will now count as obstacles - true to the original.
e) Meshes flagged "complete" will no longer print warning if there is no overhead map.
f) An artifact's override monster will now affect the headshot shown.
g) Fixed incorrect reporting of end-game statistics in some cases.
h) Increased maximum overhead map dimensions from 384x384 to 4096x4096.
i) Local projectiles limit is now shown using the Shift-PageDown mapmaking feature.
j) TUNI map action for "units selected" no longer triggers in films and net games (OOS fix).
k) Fixed saved games to be portable between different platforms.
l) Allow toggling rendering of detail textures by hitting f11 or PageUp (only if enabled in prefs).
m) Numerous fixes to control preferences; various settings now work right when changing input sets.
n) Can now ally with > 10 teams by holding shift (like detach).
o) Eliminated teams will no longer be able to open alliance menu.
p) Double-clicking a slider, such as gamma or sound, will now reset it to default.
q) Fixed buffer overflow vulnerability when receiving player info packets from metaserver.
r) Clicks no longer go to the overhead map while it is fading out.
s) "3D Fog" setting will no longer be reset if you switch to Software Rendering and back.
t) The “MaxFPS” value will no longer be lost when turning MaxFPS on / off.
u) Fixed issue with post-game stats appearing while loading a saved game.
v) Various fixes for crashes and hangs and several code optimizations.
w) Fixed a cause of OOS when watching 1.3 films. All films from the Myth 2 Done Quick challenge now play without going OOS.