Really cool!
If there's one thing to fix from Chiv, please play a death gurgle/rattle on decapitation! It's really strange hearing a scream from a severed head.
Brilliant! Now will the swings affect each others physically? I mean that if sword hits other moving sword in right angle it doesnt just clash but can hit it aside.
The clashing mechanic doesn't do that, but there is a mechanic called chambering that allows the start of an attack to displace an incoming attack, if angled correctly. This, unlike in the video above, is a more defensive oriented action, kind of like a parry-riposte (but in a single motion). We'll show that one off too in the future!
Awesome animations and gore, can't wait to see more development ;)
Thanks! Hopefully won't be long until we have more to show off!
:O Simply wow!
WHOA! ULtra NiCE! I think im going to Play lots of this.
Errm.. Always same animations at the same times or not??
I'm not sure I understand exactly what you're asking :(
Really cool!
If there's one thing to fix from Chiv, please play a death gurgle/rattle on decapitation! It's really strange hearing a scream from a severed head.
Agreed! In fact, the screaming head was quickly fixed just after the video was recorded, just a tad too late to make it in.
Brilliant! Now will the swings affect each others physically? I mean that if sword hits other moving sword in right angle it doesnt just clash but can hit it aside.
The clashing mechanic doesn't do that, but there is a mechanic called chambering that allows the start of an attack to displace an incoming attack, if angled correctly. This, unlike in the video above, is a more defensive oriented action, kind of like a parry-riposte (but in a single motion). We'll show that one off too in the future!
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