Moira is a single-player progression deck builder for Windows PC. The player takes control of a witch that lives and studies in a modern city and needs to find and kill creatures of Portuguese folklore to become more powerful while collecting their remains to combine with stronger cards to be able to hunt even stronger legends and creatures.

Post news Report RSS Devlog #4 - Historical Vistas

Hello, once again! In this devlog, we'll take a closer look in our game's scenarios and vistas.

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Hello again everyone! Sorry for the delay on this devlog-- we were supposed to post it last week but some complications came up. To make up for it, tomorrow we'll also release a new one, so stay tuned!

Now, on this one we'll talk about something that we alluded a bit to on one of our previous posts, which is the scenery and setting of our game. As many of you might know from previous articles, Moira takes place in modern day Lisbon, Portugal, meaning that the scenery present in the game takes heavy inspiration from it. Shall we see some examples? Also, please keep in mind that everything here is still development footage:

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Now, this one was already shown before-- it's the metro station Oeiras, depicted in a darker tone. We think we gave a very different and cool vibe here, but this isn't the only station that we've got!

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Here are some other sneak-peaks from some other stations that we have in store. Can you recognize them? I'll be guessing that many of you that live in Lisbon will be able to tell from very far away!

Well then, those dark stations are quite interesting, but we also have no shortage of brighter environments on the game-- and of course, what better place to show that than the beautiful and iconic Terreiro do Paço? Here's a little look at it:

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Doesn't the blue sky look gorgeous here? And for our scenery special wrap-up, how about something less grandiose? More "homey"? The vast and narrow streets of Lisbon are as much part of the city as the big historical buildings, after all!

While the image above is not exactly based in any actual Lisbon locale in particular, it's heavily inspired by it's architecture and style, down to the sewer lids and trash cans. Hopefully the city's feel has been successfully conveyed to everyone!

That's it for now! We'd like to thank everyone for stopping by and reading here as well-- we're working hard on developing the game and appreciate everyone's attention. And don't forget, we'll be back tomorrow as well! See you then!

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TarotByte Studio


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