Literally, “a game outside the game” MetaGame is a Massive Online Coordination Game. An open-source framework for autonomous humans and decentralized organizations, to coordinate in creation and exchange of value with the least friction and most fun possible.
graf wrote: Literally, “a game outside the game”
graf wrote: In our case:
graf wrote: MetaGame is a Massive Online Coordination Game. An open-source framework for autonomous humans and decentralized organizations, to coordinate in creation and exchange of value with the least friction and most fun possible.
What’s with the silos?
Let’s first talk about silos for a moment, shall we?
Up until recent breakthroughs in the database governance technologies you might know as “the blockchain”, we didn’t think too much of silos. They were kind of a necessary evil in most cases…
We did have things like “Log in with Facebook” and “Pay with Paypal” — so databases did talk to each other, it was just hard and less secure getting them to interoperate.
Let me make it clear, though; I’m talking silos at every level of scale:
Then there are these islands…
We have all these dapps and services on offer, all these organizations and agencies creating and offering value — but where is their home? Not their homepage, but a place where they make offerings and are held accountable.
And this doesn’t even mention solo actors, the only place where their reputation is really accounted for, are freelancing sites.
All of these economic players need a social layer for discussion, coordination and propagation— and it can’t be centrally controlled.
Imagine we had common pools of data you can tap into:
Some of the things it would make easier:
Yeah, not all centralization is bad — especially if it’s achieved in a decentralized way.
An experiment in building a digital-first socioeconomic eco-system; MetaGame is a fusion of social media and free-lancing platforms inspired by role playing games.
graf wrote: It is a network of (vetted) free agents, agencies and funds with a shared goal of building and driving adoption of better systems for humans.”
graf wrote: - MetaGame Wiki
Here’s some of the things the MetaGame will do:
Identities are likely to be based on 3Box, but are meant to serve more as a portfolio/landing page than a social-media profile.
Other than skills, titles and achievements, players may also pin:
Here’s an illustration of what that might look like:
A guild is simply a group of players. They differ from raid parties and rings, by their purpose being long term and not time-tight.
Guilds are either building their own project, offering services to existing projects, bringing resources to the table — or all of the above.
They don’t have to be launched through the MetaGame; they may also be:
They get to play their own coordination games, but may be looked down upon if not ran as a DAO.
Gotta play along…
Guilds joining the game act as partners to the MetaGame with the resources that they bring inside the game. For example:
Of course, pouring resources inside the MetaGame DAO gets you votes.
A printing guild
Alliances are collectives of guilds. Their main purposes are on-boarding players & guilds, and minting achievements. The first two alliances will be MetaFam and MetaCartel.
All players may be members of multiple guilds, and all guilds may be members of multiple alliances.
How do you solve for Black Mirror-like scenarios with social scoring?
Instead of the standard reviewing system — which only offers an illusion of safety anyway — we use insurance. By committing to do some work inside the MetaGame, you stake tokens which then serve as recourse in case you fail.
Depending on how close to an RPG we want to take this; we may still implement some kind of a stats system — For an easy overview of what the player biases are (eg. speed vs perfection), or what their skill-specific levels are.
Achievements, are certificates of deeds inside the MetaGame. They are minted by the alliances and come in the form of NFTs. The first one established will likely be either by the MetaFam or MetaCartel.
That’s massive — how will you build it?Ethereum DApps
This is where Ethereum’ composability and “open-sourceness” comes in. A lot of the components needed for this have already been or are being developed by separate projects — it’s only a matter of getting them aligned with the bigger picture.
The game will evolve in phases, allowing people to start “playing” right away — building the game is a game unto itself.
More professionally termed “The Seed Building Phase” — is all about building a bulletproof foundation and having it meme around.
The objectives are:
What those basics are:
Phase I resources?
And who decides how many seeds someone’ work is worth? We all do, together. It’s a continuously evolving process, always up for scrutiny.
Past Phase 0, even the most fundamental concepts are still debatable. Debate with us.
The homepage now looks something like this:
By the “Memebryo” phase, all important modules are specced out and the critical components are starting to come online.
Our little CryptOcto has still not quite grown up, but most of it works:
The game is now starting to act sort of like a factory with multiple assembly lines, which is kind of it’s main purpose:
graf wrote: It does for ideas, what Henry Ford did for the automobile production.
There are things like:
The last phase, but actually only the beginning — times are now measured in epochs rather than phases. All the important modules are online, tested and proven
The world gets more interactive & visually appealing — the homepage now features a 3D model of the world and you’re able to do things like:
The range of different kinds of resources now on offer inside the game has widened immensely. There are now guilds offering goods & services for any need you might have as a human being:
But… It kind of looks evil all sucked up around the planet…
This one marks a point well past the next bull-run, and the point of mass adoption of these technologies — this is what peak power looks like:
And although you may now be inhabit a number of co-living/co-working spaces on offer through the game, the social side inside the game is getting more interesting too:
We don’t like people spending so much time in VR, but it is what it is — if that’s what it is. The Game will be advising people to log-off, spend some time breathing fresh air and hanging out in one of many real-life Utopias.
This is not all, but let’s not spoil the story…
Here’s what joining the game might be like: