A beat 'em up/platforming/fighting game hybrid with an electro style. You can smack guys, attach their parts and get their abilities!
Posts | ||
---|---|---|
Beta Update 10 | Locked | |
Thread Options | ||
Feb 19 2013 Anchor | ||
Hey Reptile! It's me again. Let me get right into it: I'll be honest, after the shield break knockback mechanic was put in place I told myself I wouldn't pick up the game until the next update. And when i picked it up to test the new update I was delighted with all the new changes and additions and especially the fix of the feature that I personally felt was game-breaking. Thanks for all the hard work guys! I can't wait to see what's next. |
||
Feb 20 2013 Anchor | ||
Thanks for the kind words Tolma, it's good to have you back! Looking forward to hear your feedback! And goodluck with school! |
||
Feb 20 2013 Anchor | ||
POSITIVES: Also, this doesn't really apply strictly to this update, but either buff Teleport/Launch or nerf Swoop. Having the wings equipped makes my bot pretty stubborn with both the Swoop and a drill dash. Edit: Another note, turning around mid-combat can be a little sticky, often causing either of us in the duel to perform a combo (or several) in the wrong direction. Perhaps you could have some back-facing kicks that turn your bot around? Edited by: Giik |
||
Feb 23 2013 Anchor | ||
I bought the game and started playing in update 9, so this is the first update to the game I've experienced. I have to say, I am amazed that you're actually listening to our feedback and acting on it. I guess I'm just used to monolithic game companies that don't really interact with their community, but wow. You guys are great developers, and I'm glad I preordered this game. Good Stuff: I'm fairly sure that Uppercut now has a larger hurtbox; it's a lot easier to hit with and a much more viable ability, at any rate. The wall-slide is awesome. Walljumping is more forgiving, and the wall-slide lets you carefully descend a shaft you think might be a bottomless death pit. Along those lines, the barriers on the ceiling in campaign mode are nice. You can't become a digital Icarus anymore, which didn't make sense in the first place. The changes to Digital Fortress in particular are really well done. The platforming is harder, but less bullshitty. I'm dying a little bit more than before, but the deaths are good deaths, deaths that I deserve fair and square. It must have taken a while for you guys to get the layout right, but it's definitely one of the best changes in this update. The New Parts Screen: I love it. It's the best thing ever. The left Arm part is oriented to the right, which looks weird, but that's a minor quibble with an awesome new feature. Spinkick is now near-useless. Pound is basically Spinkick but much faster and slightly weaker, and the new Horizontal-Z attack makes trying to use Spinkick against anything with faster reflexes than my Grandma counter-productive; you're not ever going to be able to kick them, you're just going to get punched in the face. It's still good for one-shotting those little head-and-legs AI bots, but Pound does that anyway. The only real reason to use Spinkick is if you want to blast the campaign AI bots to bits, but can't spare an Arm slot for Pound for some reason. The new Unknown Head. I mean, wow, 40% faster standard attack speed. There's no other part that does anything else like it in the game. I mean, at least the Giganto Missile has lower-power cousins in the Missile Revolver Arm/Chest, but the Unknown Head is now the only part in the game that increases attack speed. It is now the go-to head for multiplayer unless you're doing something weird with Giganto Missile or you need both Swoop and Virus Immunity. That 40% attack speed lets you interrupt finishers, dart about the map with the new Horizontal-Z, and generally makes the regular Z-attacks very powerful even without bonus damage parts. I like the idea, but I think the bonus speed should be lowered and given to other parts as well; there's still a whole lot of leg, hip, and shoulder parts that do the same things, so maybe some of those parts and the Unknown Head could get 10-20% attack speed instead of just getting 40% from a single head? Bug: If you equip two Virus Immunity parts, then remove one, you'll be vulnerable to Virus Clouds even though you have a Virus Immunity part on. I tested this with the Khepriogram Core's "Plant Virus Mine" ability, the Zomzom Shoulders, and the Khepriogram Head in the tournament waiting area. |
||
Feb 25 2013 Anchor | ||
Thanks for your feedback guys! I'm glad it's more positive than last update! @Giik: @Ercr: Thanks for pointing out that bug! We should give away badges for people who find bugs we were unable to find! As always we appreciate your feedback! Thanks! |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.