Mega Man 42 version 1.1 has been released. Check it out!
Changelog for this version:
20131114 - Version 1.1
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- Fixed the jump and it's now much CLOSER to the jump in the commercial games. This also meant I had to get rid of the "pixel perfect" jumps since they got too hard. For 99 percent of the people playing this game, I'm sure that's an upgrade, but I'm a little sad they had to go :)
- Fixed Homing Laser to easier hit Robot Masters
- Half Zombots now have the same hitbox width as the whole ones and spawn on the same x coordinate. It is still not recommended to stand right by them as you shoot them. They are enemies and they are supposed to be dangerous
- During refights, Missile Man's reward big health item will now not spawn inside solid ground and instantly zip out of the screen
- During the final form of the very last boss, the small deathballs will not damage the character until they are fully charged and start moving
- Fixed bug where Roll's color would change to the normal one while having a special weapon equipped, when dashing through a door to a Robot Master or Wily boss
- Fixed bug where the closed door to the first Wily boss would still be around when the character died and re-entered the room
- Fixed bug where the character's overlay sprite when using a special weapon and climbing, would not keep up with the character sprite itself
- Added spikes to checkpoint room in Art Man stage to make it more clear which path the player should take
- Jump input can now be used in menues to confirm choices in addition to start, fire can be used to remove password dots
- Changed color of Sand Man stage beds so they look less like dangerous lava.