Explore, expand, exploit and exterminate never-before-seen worlds of Master of Magic.
Good luck!
Use Caster of Magic for Windows V1.05.02 or higher
How to install:
1.) Find the game folder on your PC: Master of Magic Caster Windows
2.) Dump the contents of the downloaded folder into it and overwrite 11 files to apply the included patch to V1.05.04.
3.) Load the MOD from the main screen. Type: More Stuff
4.) Restart
How to update:
1.) Dump the contents of the downloaded folder into the game folder and overwrite.
2.) Unload the MOD from the main screen.
3.) Restart
4.) Load the MOD from the main screen. Type: More Stuff
5.) Restart
Download link More Stuff MOD 2024-03-27:
Mediafire.com
Have fun! Use any part of More Stuff for your personal game version.
More Stuff so far:
- +150 more units
- no more generic units
- +17 more heroes
- +7 more fantasy races/factions
Arcanus: Vikings, Birdmen, Goblin, Atlanteans (Steampunks)
Myrror: Gnomes, Bugs, Draugr (Undead)
- more city names per race
- +25 more buildings - mainly special buildings that only one or a few races can build
- +12 more lair monsters
- +20 more spells = +2 commons and +2 uncommons per realm
- +10 more score modifiers
- illustrated spell book
- more documentation for Caster of Magic for Windows base game: 5 Excel tables, stuffed Manual V1.5.3 - No guarantee that everything is correct already!
Check out the chapter about Hotkeys and Shortcuts!
- Mod documentation: 5 Excel tables, above Manual version with MOD changes filled in and highlighted
Plenty of gameplay changes, e.g.:
- bigger Earth Lore
- unrestricted item teleport
- confused units from the winning side will survive after combat
- AI wizard elimination and tower break turn happens 2-3 years later
- doubled road speed, halved Wind Walking speed (spell), no Water Walking on tundra
- the AI can target Fire Storm, Ice Storm, Dispelling Wave or Stasis only in scouting range of its units and cities
- no more mutually exclusive retorts + changes to retorts
- fame scaling for hero offers
- no more Sharpshooting heroes, however, some have Long Range
- Settlers can show up as mercenaries
- more Spell Binding uses
- quite a lot more books can be owned
- slightly less building destruction
- some original races gained and/or lost units
- some original units and spells are slightly changed
- many more units have a spell ability
- more unit abilities
Special thanks to:
Seravy, Suppanut (Warlords MOD), Hadriex (gameplay streams)
Cruel100 - hero portraits of Voodoo Priestess & Impostor
Lagi - Treeman