You are a security guard who accompanied a group of space colonists on their trip on the huge space ship, the Marathon. Suddenly, aliens who call themselves Pfhor attack the ship and massacre the colonists. What's worse, the aliens damage the omniscient super-computers on Marathon. One of them is heavily damaged, and the other becomes insane! Caught in the midst of the battle between the two AIs, trying to stay alive in the onslaught of the Pfhor, you begin the desperate fight for survival... In this first-person shooter, you have a variety of weapons that serve you in your battle against your enemies. Different types of enemies (organic or mechanical) take different amounts of damage depending on the weapon. You can also fire from two weapons (such as pistols) simultaneously. Shooting enemies is not the only thing you will do in "Marathon". It is possible to communicate with the damaged AIs of the ship by looking at messages they send you via computers. The story is unraveled...

Description

In April 1999, Fell 1.0 was released, and it was a pretty impressive debut. The work of predominately one person, Fell was an extremely playable, engrossing scenario. Now, 7 months later, Fell 2.0 is released. This is Fell 1.2 with 11 new levels added to the end. Tempus Irae textures are used beautifully here... a tribute to both sets of creators. This one is big, but it's fantastic. It'll keep you trying again, and again, and again, until you finally find that right technique to pass this part, or that. And this, I think, is the test of a good scenario-when you run into difficulty, do you want to hang it up and go home, or are you finding yourself saying, "just one more try..."? If the latter, you know you're playing a winner. And Fell is a winner.

Preview
Marathon: Fell
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