My name is Gary, and I’m an artist at the Mental Universe!
Today I’d like to show to you how I went about creating the splash image for our debut game M0B1US, which you can see at the top of the post, and also if you download the game (wink wink, nudge nudge).
The aim of the image was to show a young Lucid, together with a VR helmet he had cobbled together out of bits and bobs. Our idea is that M0B1US is a game that Lucid himself has created, one which he plays to improve his reflexes and reaction speeds.
Before I started drawing the splash image, I firstly sketched out some different concepts for the helmet itself. These were drawn quickly so I could try out a variety of designs, and see at a glance which ones worked and which ones didn’t.
Once I had several concepts, all that was left was to decide which one I felt was the strongest design and expand on it.
The video below is a speed drawing of the final splash image. In reality it took around 8 hours to draw from start to finish.
For those interested in the technical side of things, I drew the image in Adobe Photoshop using a Wacom graphics tablet (specifically the Cintiq 24HD), and recorded my work using Camtasia Studio, which is a fantastic piece of software for those who are looking to record their artwork as they draw it.
Keep an eye out for more of my speed drawings in the coming weeks and months! If there is anything in particular you’d like to know about how I drew the image, or the techniques I used, be sure to get in touch!