Lumo is an isometric, arcade adventure game, of the same ilk as revered 8Bit classics such as Head Over Heels, Knightlore, Alien 8 and Solstice. You play the part of a young wizard, lost in the depths of his own castle. Explore more than 100 rooms during your adventure, solve puzzles, collect runes and spells, and work your way back to the safety of your own bedroom. Lumo is being developed with the Unity game engine and is targetting release for Mac, PC & Linux toward the end of 2014.

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Where I'm at, what the plan is and a quick peak at the new basement level.

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Ok, probably should make a first news post here, just to say hello :)

As you can see from the screenshots, Lumo is an Isometric arcade adventure, channeling the spirits of the old 8bit games from Ultimate (Pentagram, Alien 8, etc) and Head Over Heels / Monster Max, from Jon Ritman and Bernie Drummond.

The game's been in development for a little over a month, and I'm still toying with mechanics, working out the map, and settling on the visual style. And Jan is all about getting enough of this in place to make the game's first trailer, and get it onto Steam's Greenlight.

I'll keep posting screenshots here as I progress through the month, and hopefully the trailer will be ready by the end of Feb. Until then, if you have any questions, feel free to contact me on twitter: @korruptor

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Lumo
Platforms
Windows, Mac, Linux
Developer
Triple Eh?
Engine
Unity
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