Ludus silva is a sandbox/strategy game native to the South-eastern region of Australia, eventually with a worldwide distribution. Plants are player-designed using a wide variety of options, from structural and functional parts, to colours and textures. Players may design to purely aesthetic standards if they wish, but best results are achieved by designing to suit environmental conditions. Plants must compete for sunlight as well as water and mineral resources in the soil. A successful forest will have a variety of species spread over a large area. A wide variety of environments exist, from temperate, fertile plains to more difficult areas: such as deserts, swamps and mountain tops. Current development is only just into the prototyping phase, but has already sprouted promising results.

Add media Report RSS Ludus silva - Plant Editor: Early prototype
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A first preview of Ludus silva: a game about plants and forests. Here is a start on the plant editor. All geometry is procedural. Still only debug shaders and square leaves at this point.