Rezzed
This year we attended EGX Rezzed with Team 17, what a great experience that was for us! It was the first time we had put LIGHT into the hands of the public (and the first time anyone had played externally since we put the prototype out in August).
From that we had gained so much feedback it has really helped us push the game forward, we've added colour-blind friendly colours into the game (something we had intended to do, but hadn't had anyone we could test it with), changed the hacking mechanics to be more user friendly, rebalanced the levels so the difficulty curve isn't all over the place and added visual cues to the environment to aid in player exploration (along with a bunch of smaller changes!).
Visual Updates
LIGHT has developed quite a bit since the prototype we had originally produced in September last year, but we feel we have kept quite true to the initial style.
We've put two photos together so you can see the difference. The photo on the left is from the first official demonstration of the game working (September 23rd I believe) and the image on the right is from today's build in one of our office levels.
Let us know any thoughts you have! We love feedback :)
As always, if you have any questions please send us a tweet to @JustaPixelGames and we will get in touch!
Thank you,
Just a Pixel