Last Knight is now featured on the official Unreal Engine website! The nice folks over at Epic had asked me to give a interview about my game and my work with the Unreal Development Kit which I of course gladly did and they have then put together a really cool showcase for Last Knight: Unrealengine.com
The showcase article features a look into the development of the game, my vision for it and in which way I used the Unreal Engine for it. It is nice look into the background of the game and also briefly mentions my background in game development, where I got started with the Unreal Engine through the Make Something Unreal Contest and Unreal Tournament 3.
Here is a excerpt:
The graphics in Last Knight are considerably more complex than they look – a lot of work went into creating that effortlessly simple visual style.
The game environment was sculpted in ZBrush and then the high-res meshes baked to low-poly meshes with normal maps and ambient occlusion bakes. The game also makes full use of Unreal Engine 3’s Lightmass global illumination which was deftly implemented in the randomly generated game world. All kinds of post-process effects were used as well. “In the Knightmare levels I kind of went nuts with it; I used the material system to bend the whole world in different ways, literally,” Hagemann says.
Last Knight might look bright and colorful, but there are some dark and sinister characters: skeletons rise from their graves, giant toads swallow the heroes, and there’s an army of lunatic Horned Bucket Heads on the loose who are always ready for a joust to the death.
“I wanted to create a look that was reminiscent of older, stylized 3D platform games but which used all the graphic possibilities of Unreal Engine to make a detailed and rich environment,” says Hagemann.
Head over to the Unreal Engine website for the full Showcase: Unrealengine.com