King Randall's Party is a side-scrolling fortress defense game where you build your defenses block by block, from the ground up, to defend the Royal Treasury from... the King! King Randall MCXXXVIII has just been crowned and has decided to throw a massive coronation party in celebration. You, playing as the Royal Treasurer, cannot allow the kingdoms precious funds from being spent in such a frivolous manner; the King must be stopped!

Report RSS New Gameplay Video, Weekly Update

Another week, another bit of dev. I took some video of me testing a new level set in mountainous terrain and I like it quite a bit. This week also included a lot of bugfixing including visual fixes, strange enemy movement fixes, and some interface fixes. Video and changelog after the break!

Posted by on

A little late due to Pie Overdose (thannnnnkkkks Thanksgiving) - here is a gameplay video of a new level which serves to introduce the Mountain Woman character. It is set in mountainous terrain and I like it quite a bit. This week also included a lot of bugfixing including visual fixes, strange enemy movement fixes, and some interface fixes.

Changelog (A quick, unformatted copy paste job):
* Fixed mountain woman (and others) potentially trying to path through doors if they are placed in such a way that when they are added to the Network they are open, thus not blocking links and nodes.

* Nerfed the cauldron.

* Level buttons now load when returning from the game. Victory and Defeat overlay buttons now appear properly. Main Menu button is removed during victory and defeat screens.

* Mountain women can now pathfind while on a cliff.

* Fixed zoom level issues.

* Fixed buttons broken by change to button states.

* Hooked up the starting lives, which are set in maps properties.

* Added a counter to the gold pile for lives. Need to hook it up to the rest of the code. Added a new GoldPile entity to support the flag display and text functionality.

* Fixed gum issues with Victor's help. Added a delete save user interaction state.

* Fixed issue where second save delete wouldn't work properly. Moved around functionality so that the user interaction states were in charge of user interaction and not generating buttons and all that jazz, which ended up with some sub-par UX (buttons disappearing before the animation to the next screen played, etc.)

* Added a TwoSidedButton for level select. One side has a trash icon and will let players delete their save (once I hook it up).

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
King Randall's Party
Platforms
Windows
Developer
Gorilla Tactics
Engine
FlatRedBall
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
Report
Report
Share
Related Games
King Randall's Party
King Randall's Party Tower Defense
Related Engines
FlatRedBall
FlatRedBall Proprietary
Related Groups
Gorilla Tactics
Gorilla Tactics Developer