Tripwire Interactive announces the “Killing Floor Grindhouse” Custom Map Making Competition with $20,000-worth of prizes. Tripwire are partnering with Nvidia and Logitech to bring you a truly spectacular mapping contest for the zombie-slaughtering co-op hit that is Killing Floor. We put the game out at a recession-friendly price, there have already been hundreds of custom maps created, so here is the Tripwire economic stimulus package to follow up: the headline prize will be an awesome $10,000 for the Grand Prize winner.
The contest will run in two Waves. Wave 1 completes July 31, 2009, with a First Prize of $5,000 for the winner, while the runners-up will get prizes including Nvidia graphics cards and Logitech goodies. Wave 2 is the Big One, completing September 18, 2009. The Grand Prize will be $10,000. Yes, a full Ten Thousand Dollars for the winning entry! There will be more Nvidia graphics cards and Logitech goodies for runners-up in Wave 2.
Anyone getting started with the editor should look at the Killing Floor Mapping Guide
Some of the great news...
Now this is what I call some extreme competition action.
Nice!
I think i'm gonna have to take a shot at it.
Oh my... I wish I mapped with the Unreal editor.
Intense!
That's one way to get the community up in gear!
Nice.
very funky(funky=cool in france) and awesome game
Funky=late 50s early 60s lingo in North America
funky is a musique cool too (funk)
Yes, again from the late 50s, early 60s here. Funk and disco are long forgotten by the general public.
Who gives a ****? Its just a phrase.
So shut up already.
alcool you are one hell of an unbearable ****
When someone uses old age lingo and then defines it poorly, I step in. Deal with it.
Wish this was Unreal 3, I said bye to unreal 2k a long time ago and I don't miss it. I might give this a whirl...
awesome. :)
OMG so much money!
Very nice contest.
I'm glad there are already so many sweet maps and that most of the good maps from the mod have already been remade. Can't wait to see some of the winners of this contest!
Many of the old good maps have been ported, and poorly at that.
There is under half a dozen that function correctly when played on the new KF retail version.
Niiice!
OMIGOSH COLLEGE HERE I COMES!
yea good stuff, i love competing but i cant at the moment too busy :( great **** tho lots o money : >
too busy to pass up 10 large + ? that's pretty f*king busy.
ya well there are more important things than money :P i wouldnt work in the games industry if i wanted some cash that bad :>
But this is an easy 10 grand if you can pump out a damned good map in the next month or two (Not sure wave 2's deadlines). In our day and age, there are few things more important then money.
true true, i cant say that the money isnt extremely attractive but ya... if time comes available then i may have a look :)
Humm. I read the rules and I am still confused. If I need a texture can I goto Cgtextures.com and get some and edit them. Or do I have to create everything from scratch.
So far as i'm aware CGTextures is a perfectly legitimate source for textures, and wont interfere with the contest rules
The irony - back in its best days there were maybe 8 servers running killing floor and a few dozen people, who played it on a regular basis. And shortly after the game practically dies as a mod it becomes commercial and now there are contests and probably a t-shirt and coffee-mug coming up...
Strange thing is I know people, who wouldn't play Killing Floor with me, as a mod, but who have now bought the game, since they remembered I had fun with it. It's simple, good, works. No hooks, no secrets, just plain old fun. It was just too easy on the servers I tried, which makes it kinda the opposite of the mod.
Because of all the mods and custom waves servers are using I try to stick with local passworded dedicated servers with a group of friends. Nothings better then fending off hordes of specimen with your best mates!
Can a person submit more than one map in each wave?
Wow I wish this would happen to NS2 :D
What a bonanza this is going to be for server rotations. Thumbs up!