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A survival shooter set in Central Asia after the end of civilization.

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Report RSS Weapon Animations
Comments
|Yucca|
|Yucca|

Looks cool, but I don't see any bullet beign put in the Mosing-Nagant

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JLea Author
JLea

There is.

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Xiaoxiao153
Xiaoxiao153

Love that AK Reload popping the other mag out with the new one. Great!!!!
Keep it up but how come you didn't show the scope view on the sniper have you done that yet.

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feltorn
feltorn

Astounding animations, and the hand detail is absolultly brilliant! Only thing I notice is the reload for the Mosin looks a bit ridged, but everything else? superb!

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Peasant
Peasant

the same gabe fink that worked on 1866 for MaB?

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gabester
gabester

yep, hi, that's me :)

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StoneCrowUK
StoneCrowUK

im a big fan of the mosin nagant, glad to see it included here :D

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Gulp343
Gulp343

IsnĀ“t that thing just a Flahshider?

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Gulp343
Gulp343

*flash hider

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ClaneLord
ClaneLord

Why whenever I see your armor/health HUD it feels like it was ripped off from Paranoia?(no offense)
Otherwise, very nice animations, but it feels really odd with M4,SVU,Mosin being all "realistic" and AK74 going "**** REALISM".

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JLea Author
JLea

The HUD was actually just to test out the progress bar code, there was never any intention to keep it in the game.

And I don't know what you mean about the AK74

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ClaneLord
ClaneLord

The mag "pushing out" that it flys forward like its weighless?

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SolidFake
SolidFake

when a magazine is empty, it is a lot weightlesser than if it's full with 30 bullets

lol @ scope here :D

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ClaneLord
ClaneLord

I understand on empty animation, but on normal one that wouldnt work really.

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Gulp343
Gulp343

When the player reloads the SVU, the "edges" of his shoulders are visible, is this going to be fixed?

Otherwise great job, espacially on the AK! :)

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Headcrusher
Headcrusher

What? No "animes" intro and outro :[?

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Otter.
Otter.

Really cool custom weapons. Kudos to your modeller :)

I think you should make the reload animations a bit faster, because here it's nice and slow like how a real weapon test would be like, but out in the battlefield (see: in-game in a battle situation) you need to reload a lot faster then that to kill all the aliens, zombies or what ever enemies we will face :)

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samuelswe
samuelswe

Hehe does it say "scope here" on the scope ?? :D

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Sn1pe
Sn1pe

Great stuff, however, All of the hip firing animations for the weapons are rather fake, Some being excessively dramatic, It's no big deal really but I would suggest having them toned down a bit.

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JLea Author
JLea

Basically you'll never fire from the hip. New vid soon.

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RancidRandy
RancidRandy

BTW even if the SVU is silenced, the sound isn't all THAT unrealistic.
A silencer does suppress the muzzle, but it doesn't mute it.

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Schoon
Schoon

mosin is a bit shiny

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mrmonkey5
mrmonkey5

hey these animations are pro but the recoil it to jolty-ish it should be smother and less up then down and the rpm is sooooooooooo fast slow her down a bit..other than it its ******* AWSOME

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MishaRUS
MishaRUS

The Mosin could use some wear on it's texture, it's not exactly the newest weapon out there and I doubt you'd just find one lying about in pristine condition, but good work anyway.

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ReezeTheVampire
ReezeTheVampire

Awesome you need to add a part to the animation for the M4A1 were you press a release button before you remove the clip.

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rossmum
rossmum

The MAGAZINE (clips are for M1s) is released by a button on the right side of the magwell, just above and in front of the trigger. You won't see it unless you rotate the rifle all the way left, and why the hell would you want to do that?

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ReezeTheVampire
ReezeTheVampire

I really like the reload of the AK-74 how you fling the clip out like that.

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mrgriggs
mrgriggs

The SVU reload animation is AMAZING.

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MagnumPI
MagnumPI

Phong's a bit overboard for some of these weapons, especially the Mosin-Nagant...

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PamParamPamPam
PamParamPamPam

Great anims!

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Pat.Lithium
Pat.Lithium

The AK74 reload animation is awesome.

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mrgriggs
mrgriggs

Would you be able to help me with my source sdk experiences, I've been using jorg40's code for the ironsights, got it all working but I have no idea how to alter the accuracy of every weapon for the two conditions of in iron sights mode and out... Would you be able to help me please as your mod has this?

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Shirk
Shirk

You need to change it in the weapons script file

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mrgriggs
mrgriggs

virtual const Vector& GetBulletSpread( void )
{
if (&CBaseViewModel::m_bExpSighted)
{
//Add if statement here for modification of accuracy
static const Vector cone = VECTOR_CONE_5DEGREES;
return cone;
}
else
{
//Low accuracy
}
}

Why does this not work??

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mrgriggs
mrgriggs

Can't wait to play :)

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MartyForEels
MartyForEels

Is that only me or all of these guns look cartoonish ?

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Kalenov
Kalenov

WIPs as well as the art-style.

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MrOdessa
MrOdessa

Ummm, just with the M4A1, you wouldn't pull the charging handle back after an empty reload. That's what the bolt catch is for on the side of the gun. Makes it way faster. You might have meant it to be like that but it's still a bit odd.

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Lebraum
Lebraum

Put Scope Here! x 100

And with the scout voice. xD

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Flyboy/hl_freak
Flyboy/hl_freak

Looks good but why with the M4A1 do you '****' what in fact looks like the hinge-assembly for the stock? The cocking handle is actually on the right-side of the gun.

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Rokonader
Rokonader

Why does this have EXACTLY the same sounds as Insurgency?

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Nonsense
Nonsense

Mosin sound should be louder and shorter, and it should kick harder with muzzle climb instead of the muzzle going down. They are scary to shoot.

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Description

Thanks to Gabe Fink. I realise the SVU is silenced.

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JLea
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ANIMATIONS.wmv
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