So, we'll have to admit that progress has been a little slow. After all, none of us are able to work full time on this project. ;(. Anyway, since the last post we have successfully managed to multithread our geometry generation, ensuring that we get no framerate hiccups during gameplay when updating lots of geometry (yay!).
We've made it so that the levels (or dungeons) are procedurally generated. Our new goal is to create some kind of 3d roguelike platformer; we want the player to get a new, fresh experience every time they play (super easy). :). And, finally, here's a sneak peak of the game running in Unity with a procedurally generated level(fully destructible) and the new main character!
We hope you like the changes! Look forward to a new gameplay video in early 2012.
I like! Reminds me of a space age version of this guy:
Images.wikia.com(Majora's_Mask).png
My image was supposed to be Tingle from Zelda =D