Innkeep is an immersive job sim with an RPG core and a dark twist. Run your own fantasy world inn. Serve ale. Share rumors. Tell jokes. Rob your guests…?? Well, maybe just a little.

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Description

== Major Features ==

- Addition of new kitchen area. Smooth camera transitioning when the player enters or leaves this area. Lighting of the kitchen or common room is turned on or off when the player moves in or out of the area, as is transparency of the kitchen walls. The lighting on the bar and tables as well as the pipe smoke is also factored in to take visibility into account.

- Trapdoor with cellar GUI has been added. This is the first GUI interface to be added into the game. It initially allows for swapping barrels in and out of use under the bar, although other possible functions may be added later.

== Minor Features ==

- Addition of day counter appearing briefly in the middle of the screen at the start of each day.

- New camera system. Zooming has been removed, with what is visible on the screen fixed to make sure all the tables can be seen properly. When the player walks to either side of the screen it will move a little to show what is on either side, but then snap back once they are in the main area where all the game play takes place. There are basically two main areas where the view is fixed. The common room, and the kitchen.

== Improvements ==

- Replacement of path finding system... While I had managed to improve the previous system it was still too unreliable and hard to work with. An entirely new approach was necessary. It has been working now without any serious problems. While implementing this system I have also improved related/connected code and unified some processes that were done separately, making everything more clear and concise.

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