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Post news Report RSS SuperSugoiSoftS is interviewed!

We've been interviewed by Player Theory about IABO and about the beginning of our game studio.

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Hi there!

In this interview, we talked about how we came up with the idea of making an arcade game about clouds, rainbow and happiness. We say how we were inspired by "Breakout" back in the Atari era, and how we wanted to use a similar mechanics but with a complete different idea.

We tell the story behind the creation of the SuperSugoiSoftStudios, how both developers and song composer met and give an insight on how we decided to make the game difficult as it is.

Finally, we explain our next goals for future releases: new characters, different difficulty modes, highscore tables and so on.

You can read the full interview here.

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