Hi!
We are "Pure Evil Studio", for this moment we are in the process of our very first game creating which is named "Holy shift!". "Holy shift" is a replayable action with RPG and Tower Defense elements where both: a skill and a brain are necessary to win. Operate the powerful magician and build deadly traps to protect a sanctuary from hordes of monsters.
The last three months we have been working on monthly iterations and before just chaotically.
That was done for the last three monthly iterations:
- The visual style was selected
- Searching of a way by monsters (waypoints and navmesh)
- 6 basic skills added
- 6 basic monsters added
- 3 basic traps added
- Some AI for different types of monsters
- System of wave's generation for monsters
- Basic user's interface (choice of skills and traps)
- Some play-tests are carried out
- The system of combo spells is created
Plans
December
To add a teaching vertion and to upgrade gameplay constants
To develop mechanics for interaction with the environment
January
- UI polishing and bugs correction
- Realization of mechanics of interaction with the environment
- To carry out play-tests of mechanics of interaction with the environment, teaching tools and UI
- To start supporting Windows
February
- To decide on content (how many levels and what kind they will be, how many monsters, etc.)
- To decide on how promo-materials will look
- Realization of mechanics of interaction with the environment
March
- Main menu, progress preservation
- Creation of a new environment for the level
- Addition of new monsters
- Addition of new traps
- Addition of new levels
- Addition of new skills and combo
- Preparation of the promo materials
April
- Creation of a new environment for the level
- Addition of new monsters
- Addition of new traps
- Addition of new levels
- Addition of new skills and combo
- Preparation of the promo materials
May
- Addition of new monsters
- Addition of new traps
- Addition of new levels
- Addition of new skills and combo
- Passing of Steam Greenlight