Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost. As foretold by a prophecy, when Armageddon's Blade and the Sword of Frost clash in battle, the result is a massive explosion (known as the Reckoning), which destroys the world of Enroth. Many of the inhabitants of the planet, however, manage to escape through mysterious portals that appear during the Reckoning which lead them to another world, called Axeoth - also the setting for Might and Magic IX. Included among the refugees are many of the heroes of previous installments of the series, and many return to their old ways shortly after arriving on their new home.
This is Heroes 4 Balance Mod.
Cumulative list of changes:
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Gameplay and interface improvements:
Experience popup after battle
Magic Resistanse of heroes and creatures is shown on Army Dialog Window.
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Skills:
- Changed values of Resurrection skill (Life Magic). The description of the skill has been changed to reflect the change.
Basic 15% (reduced from 20%)
Advanced 25% (reduced from 30%)
Expert 35% (reduced from 40%)
Master 45%
GrandMaster 55% (increased from 50%)
- The formula for the Resurrection skill has been changed. If casualties are small, the efficiency of the skill is increased. Expert can resurrect 1 of 1 killed, GM - 2 of 2 killed, GM+Cardinal - 3 of 3 killed. For further details refer to add. 1.
! A Hero with the Cardinal advanced class and GM Resurrection who possesses both Saint Ranan's Staff and Ankh of Life will resurrect 100% of units killed in combat.
- The difference between army strength needed for the Diplomacy and Charm skills to work has been reduced from 3 times to 1.25 times.
- Heroes with Grandmaster Necromancy can now only raise vampires beginning from 20-th level. (Vampires left for SP)
Necromancy skill changed to make it weaker (25-50-75-100-125 XP + 10% per level) and creature selection wider (allowing to raise zombies, mummies and gargoyles). Menu for selecting what to raise is supplied (see Addendum 2).
B-A-E-M-GM Combat gives 15-20-30-40-50 defence respectively.
B-A-E-M-GM Melee divides enemy creatures' defence by 1.5 - 2.0 - 2.5 - 3.0 - 2.5 respectively.
Every levelup increases hero's defence by 1.
Every 5-th levelup increases hero's speed by 1.
B-A-E-M-GM Summoning summons 7-14-21-28-42 XP (+10 XP for Summoner adv/ class + 10 XP for Druid's chain) of creatures respectively + 15% per level. Creatures are selected from all creatures from 1-st to 3-th level.
Summoning skill now allows to chose creatures to summon (including option "Summon none"). Look in Addendum 2 for details.
Every levelup increases hero's mana by 1.
Every second levelup increases hero's own Magic Resistance by 3%. This works like hero is wearing Cowl of Resistanse with effect based on hero's level.
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Spells:
- "Free Armageddon" bug fixed.
Effect of "Cancellation" and "Dispell" spells changed. Now spells do not effect creatures raised by "Animate Dead", "Death Call","Raise Vampires", and "Summon Imp".
Changed spells:
=== Order ===
Cowardice - lowered from 2-nd to 1-st level
Dispel - lifted from 1-st to 2-nd level
Phantom Image - lowered from 4-th to 3-rd level
Teleport - lifted from 3-rd to 4-th level, Line of Sight requirement added.
Town Gate - lifted from 3-rd to 5-th level
Hypnotize - Line of Sight requirement added.
Pain Mirror - lowered from 5-th to 4-th level, spell damage is not affected by magic resistance.
=== Death ===
Cancellation - lifted from 1-st to 2-nd level
Mass Cancellation - lifted from 3-rd to 5-th level
Sacrifice - lowered from 5-th to 4-th level
Weakness - lowered from 2-nd to 1-st level
Mass Weakness - lowered from 4-th to 3-rd level
Vampiric Touch - lifted from 4-th to 5-th level
Raise Vampires - lowered from 5-th to 4-th level
=== Life ===
Mass Exorcism - lowered from 4-th to 3-rd level
Retribution - lowered from 2-nd to 1-st level
=== Nature ===
Quicksand - lifted from 2nd to 3rd level.
=== Chaos ===
Lightning, Chain Lightning, Implosion, Desintegration description changed to reflect that their damage is affected by target's luck.
Added new spells:
=== Order ===
- Bind flyer (Order, 3rd level) - Removes a flying target's natural ability to fly, and reduces the target's movement and speed by half.
Bind Flyer lowered to 2nd level
- Mass Forgetfulness (Order, 5th level) - Mass Forgetfulness restrains all enemy targets from using ranged attacks.
Mass Forgetfulness lowered to 4th level
=== Chaos ===
- Smoke (Chaos, 1st level) - Creates a 3x3 yard cloud that reduces all Ranged Attacks through the cloud by 50%.
- Hydra Health (Chaos, 2nd level) - Increases the hit points of the target by 25% until the end of the next combat.
- Added pictures for new Chaos spells (Hydra Health and Smoke).
=== Nature ===
- Rock growth (Nature, 1st level) - Creates a stone and places it on the battlefield.
Spell "Rock growth" removed due to many bugs it causes.
- Endurance (Nature, 2nd level) - Increases an army's movement on the Adventure Map by 3.
- Added pictures for new Nature spells (Magic Resistance, Endurance and Rock Growth).
- Added description of Rock growth spell.
=== Death ===
- Poison attack (Death, 2nd level) - The target's attacks in melee combat become poisonous. Anyone struck by the target will suffer the doubled effects of the 1st level Death spell, Poison.
Spell does not affect undead, mechanical and elemental creatures.
- Aging (Death, 3rd level) - Aged targets do 25% less damage and their Melee and Ranged Defence is reduced by 20%. Speed and Movement are also cut in half.
- Terror (Death, 3rd level) - Terror causes a single target within the line of sight of the caster to lose its next 2 actions.
Spell "Terror" raised to 4-th level, mana cost changed respectively to 8 mana.
Life ward (Death, 2-nd level) - The target of a Life Ward is 50% resistant to Life spells, and their Melee and Ranged Defense is increased by 50% against Life-aligned opponents.
=== Life ===
- Resurrection (Life, 5th level) - Brings a certain number of hit points of dead creatures back to life.
Spell cost lowered to 12 mana and spell effect is increasing with heroes' growth in level and life magic skill. Spell description improved.
Increased spell power growth per level of hero by 50%.
Bug fixed - "Resurrection" and "Mass Forgetfullness" did not appear naturally in the game, if not predefined.
Bug fixed - "Sanctuary" description changed to reflect "6-3-moves" change.
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Advanced Classes:
- Changed bonus of Ninja adv.class (Death+Scouting) from poisonous attack to casting random curse every attack (like Beholders)
- Changed bonus of Reaver adv.class (Death+Tactics) from Bloodlust to Magic mirror (like Fairy dragons)
- Changed bonus of Lich adv. class (Chaos+Death) from "Aging" to Undead. Description changed to reflect the change.
- Changed bonus of Warlord adv. class (Combat+Nobility) from +5 Melee attack to +10 Melee attack. Description changed to reflect the change.
- Changed bonus of Ranger adv. class (Combat+Scouting) from +5 Ranged attack to +10 Ranged attack. Description changed to reflect the change.
- Changed bonus of Cardinal adv. class (Life+Nobility) from +5% Resurrection to +15% Resurrection. Description changed to reflect the change.
Changed bonus of Guildmaster adv. class (Scouting+Nobility) from Stun to Ignores Magic Resistance. Description changed to reflect the change.
Changed bonus of Warlock adv. class (Chaos+Nature) from "+10 mana +2 mana per day" to "+20 mana +4 mana per day". Description changed to reflect the change.
Summoner Description changed to reflect the real bonus - +10 XP per day.
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Artifacts
- Dragon Scale Shield artifact now gives Protection From Fire to army, which is not displayed, but acts even if creatures move.
- Corrected description for Ankh of Life - it gives +10% to Resurrection, instead of 5%, as it was stated in the in-game description.
- Sniper's crossbow artifact now gives a hero and army ability to shoot without penalties for distance and
obstacles. Description changed to reflect the change.
- Elven king's bow artifact now gives an additional shot for creatures in army and additional shot for a hero, only if he/she has Archery or Ranger adv.class. Otherwise hero can't shoot. Description changed to reflect the change.
- Spider silk arrow - lifted from Treasure to Minor
- Ring of Permanency - lifted from Minor to Major
- Halberd of Swiftwatch - lifted from Minor to Major
- Hideous Mask - lifted from Minor to Major
- Tinan's Dagger of despair - lowered from Major to Minor
- Spear of Centaur - lowered from Major to Minor
Purse of pennypinching discount increased to 25% (from 10%).
Demon Fire cost raised to 750 gold.
Mana Potion cost raised to 750 gold.
Angel's Blade bug fixed. Now it increases attack and defense of the hero by 3 and damage to undead by allied units by 50%. Description changed to reflect the change.
Added new artifacts
Griffin Helm (Relic) - gives hero unlimited retaliations in battle.
Spirit of Oppression (Major) - negates all morale bonuses and penalties of every hero and creature, friend or foe alike while in battle.
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Buildings:
=== Common ===
Citadel: Gold 3000 (was 7500), wood 5 (was 10), ore 5 (was 10).
Castle: Gold 4500 (was 7500), wood 10, ore 10.
Caravan: gold 3000 (was 4000), wood 10, ore 2 (was 0).
=== Order ===
Altar of wishes: gold 8250 (was 6250), gems 12.
Treasury: gold 1500 (was 6000), wood 2 (was 5), ore 2 (was 10), gems 1 (was 0), sulphur 1 (was 0), mercury 1 (was 0), crystals 1 (was 0).
Prerequisite for Titan dwelling changed from Castle to Citadel.
Naga dwelling does not require Treasury anymore.
=== Death ===
Mansion: gold 6250, wood 12 (was 8), crystals 12 (was 8).
Changed prerequisite for Vampire dwelling. Now it requires Undead Transformer.
Changed prerequisite for Ghost dwelling. Now it requires Necromancy Amplifier, not Undead Transformer.
=== Nature ===
Ranger's Guild: gold 3500, wood 5 (was 20), ore 10 (was 0).
=== Chaos ===
Black Dragon dwelling construction now requires Mage Guild level 3 and Hall of Dead.
=== Might ===
Arsenal: gold 3500 (was 5000), wood 10 (was 12), ore 10 (was 12).
Breeding pits: gold 15000, wood 15 (was 10), ore 25 (was 30).
Magic Dampeners now affect creatures as well as heroes. Description changed to reflect the change.
=== Life ===
Stables in Life castle now increase movement for 2 weeks, instead of 1.
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Creatures' abilities:
- Added spells to Ogre mage: Magic Resistance, Mana Drain, Spell Shackle, Snake Strike, Sparks. Mana lowered from 6 to 5. Description changed to reflect the change.
- Changed ability of Ogre-Mage from Bloodlust to Spellcaster. Description changed to reflect the change.
- Wasport's Weakness now working on undead, mechanics and elementals. (Before this bugfix only heroes with corresponding magic skill could cast Weakness on undead, mechanics and elementals)
- Chance of Unicorn's Blinding increased from 30% to 40%. Description changed to reflect the change.
- "Charge" ability added to Frenzied gnasher. Description changed to reflect the change.
- Efreets' Fire Shield damage increased from 25% to 40% of damage taken from melee attack. Description changed to reflect the change.
Efreet's Fire Shield damage changed to 33%.
- Chance of Minotaurs' Block increased from 30% to 40%. Description changed to reflect the change.
- Added Ranged Stun ability to Orc - chance to deafen target by hit of their axe (depends on inflicted damage).
- Added picture and description of Ranged Stun ability.
- Added Teleport ability to Earth Elementals - they can move under the ground and ignore quicksand and other obstacles (which are ON the ground, not UNDER the ground). Description changed to reflect the change.
- Added Negate First Strike ability to Air Elementals. Description changed to reflect the change.
Nagas now have 3-handed attack.
Lightning attack ability also grants Thunderbirds immunity to Lightning spell and effect.
Beholder's ability description changed to reflect that it cast also Order Spells, not only Death and Chaos.
Poison Attack (Death spell) cannot be cast on Venom Spawn.
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Creatures' stats:
=== Chaos ===
Orc: Dmg 2-3 (old value /was/ 1-3 )
Minotaur: Attack 19 (was 16), Defence 18 (was 15), Weekly Growth 7 (was 6)
Nightmare: Spell Points 8 (was 6)
Nightmare: Spell Points 10 due to change in cost of "Terror" spell.
Hydra: Move 28 (was 22).
=== Death ===
Skeleton: Hit Points 10 (was 8)
Vampires: Attack 27 (was 30), Defence 27 (was 30), Move 30 (was 38), Experience 360 (was 205).
Venom spawn: Move 26 (was 18)
Dark Champion: Spell Points 24 due to change in cost of "Terror" spell.
Zombie: Experience 8 (was 10).
Mummy: Experience 28 (was 39).
Ghost: Experience 35 (was 33).
=== Life ===
Ballista: Move 16 (was 8)
Crusader: Hit Points 75 (was 65), Move 22 (was 18), Weekly Growth 6 (was 5)
Angel: Spell Points 22 (was 20)
Angel: Spell Points 14 due to change in cost of "Resurrection" spell.
Movement of Monks is raised to 22
Movement of Crusaders is raised to 26
=== Might ===
Cyclops: Attack 26 (was 30), Shots 7 (was 8)
Ogre mage: Attack 24 (was 18), Defence 22 (was 16), Move 24 (was 18), Speed 5 (was 4), Mana 5 (was 6)
Orge's experience raised to 130 XP, growth lowered to 5 and cost raised to 450 gold.
=== Nature ===
Satyr: Spell Points 8 (was 6)
Unicorn: Hit Points 85
Waspwort: Move 12 (was 8)
Phoenix: Spell Points 14 (was 12)
Sprite experience is lifted to 10 (was 7), and its Growth rate lowered to 16 (was 23)
Wolf experience is lowered to 9 (was 11), and its Growth rate lifted to 17 (was 16)
Air Elemental experience is lifted to 77 (was 74).
Earth Elemental experience is lowered to 65 (was 77).
Fire Elemental experience is lowered to 72 (was 75).
Water Elemental experience is raised to 90 (was 73).
=== Order ===
Dwarf: Attack 10 (was 11), Defence 13 (was 11)
Gold golem: Dmg 9-13 (was 8-12)
Mage: Spell Points 18 (was 16)
Genie: Move 25 (was 30), Spell Power 38 (was 45), Weekly Growth 5 (was 6)
Genie's experience raised to 120.
Titan: Move 30 (was 22).
Naga and Genie movement changed to 28
Naga exp. changed to 175 (was 157).
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Scripting system:
"Add Movement" script bug fixed.
"Increase Level" script bug fixed.
"Divided by" script bug fixed.
"Negate" script bug fixed.
"Remainder" script bug fixed.
"Combat" script fixed
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Other changes:
- Instead of new.h4r Equilibris uses new_mod.h4r archive.
Instead of current.aop Equilibris map editor uses equi.aop setup file.
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Addendum 1.
Resurrection skill on small casualties.
resurrected ifÄ
.............B............A...........E...........M..........GM..GM+Cardinal..+Ankh.. +Saint Ranan Staff
Killed....15%........25%.......35%......45%.......55%......70%......80%...... 100%
01..........00..........00..........01..........01..........01..........01..........01.......... 01
02..........00..........01..........01..........01..........02..........02..........02.......... 02
03..........00..........01..........01..........02..........02..........03..........03.......... 03
04..........01..........01..........02..........02..........03..........03..........04.......... 04
05..........01..........01..........02..........03..........03..........04..........05.......... 05
06..........01..........02..........02..........03..........04..........05..........05.......... 06
07..........01..........02..........03..........04..........04..........06..........06.......... 07
08..........01..........02..........03..........04..........05..........06..........07.......... 08
09..........01..........02..........03..........04..........05..........07..........08.......... 09
10..........01..........03..........04..........05..........06..........08..........09.......... 10
11..........02..........03..........04..........05..........07..........08..........09.......... 11
12..........02..........03..........05..........06..........07..........09..........10.......... 12
13..........02..........03..........05..........06..........08..........10..........11.......... 13
14..........02..........04..........05..........07..........08..........10..........12.......... 14
15..........02..........04..........06..........07..........09..........11..........13.......... 15
16..........02..........04..........06..........08..........09..........12..........13.......... 16
17..........02..........04..........06..........08..........10..........13..........14.......... 17
18..........03..........05..........07..........09..........10..........13..........15.......... 18
19..........03..........05..........07..........09..........11..........14..........16.......... 19
20..........03..........05..........07..........09..........12..........15..........17.......... 20
21..........03..........05..........08..........10..........12..........15..........17.......... 21
Addendum 2.
Summoning and Necromancy menu.
Normally the menu should appear in game on pressing Alt+E.
If it doesn't - try switching to windowed mode and back.
If menu doesn't appear on Alt+E after this, the last chance is to press Alt+Tab, then press Alt+E and hold it when press Heroes4 on taskbar by LMB (Left Mouse Button). Then you'll see Summoning menu.
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Best Regards from Equilibris Team!
Enjoy Heroes of Might and Magic IV!