Heroes of Might and Magic III is a turn-based strategic war game, set up in a classical role-playing game Environment. It involves capturing and developing towns, gathering resources, assembling armies and sending them into combat. Each town has a theme and can only raise the type of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury, and sulfur) can be found mostly in mines and are gathered once a day. They are used to build new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside. The armies are sent into tactical combat, which can occur either in countryside or in towns. If the attacker captures the town, the winner can recruit the creatures raised in that town afterwards.
Throughout Westeros, the cold winds are rising. From the ancient citadel of Dragonstone to the forbidding lands of Winterfell, chaos reigns as pretenders to the Iron Throne of the Seven Kingdoms stake their claims through tempest, turmoil and war.
The map is overall finished but there is still room for improvement. Also here and there some details like extra messages to integrate the story even more. There might be an update in the future but I can't promise it.
If you have any problem installing or playing the map please say it.
Don't forget to take a look at the LOTR scenario my brother created ;)
Moddb.com
Enjoy!
We recently found a moment to work a bit on the map. The North around Winterfell has changed quite a bit. Perhaps I will already upload it soon.
Don't forget to rate the map if you enjoyed it (or didn't). Or just tell us in the comments what you think of it and where there could be some improvement.
Please already upload it soon.
I've updated the map.
Mainly the North around Winterfell has had a small makeover. I also noticed that the shipyards one the portal islands were inaccessible. That's now fixed. The White Walkers also got some bonuses.
Enjoy!