The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Our big adventure project: Lynette, a girl who seems to be the only one who doesn't like the local league of superheroes, becomes one of them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS The normal map equation (view original)
The normal map equation
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
[Q]uik
[Q]uik - - 458 comments

oh yes, the power of the Normal maps.
but for your information: Normal maps go hand in hand with specular and diffuse maps, even in toon games.

Reply Good karma Bad karma+1 vote
FlaSh.G Author
FlaSh.G - - 14 comments

Of course - the left image is our diffuse map, a specular map isn't needed for characters though.

Reply Good karma+1 vote
[TGW1918]Cireva
[TGW1918]Cireva - - 239 comments

die Chars sind aber nur 2D also ne Plane oder?

Reply Good karma Bad karma+1 vote
FlaSh.G Author
FlaSh.G - - 14 comments

So ist es.
Die Normalmap sorgt für den Fake-2D-Effekt, siehe News: Indiedb.com

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

See the impressing results of two simple images in the game.
To see more, watch our demo video: Indiedb.com