Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
The update now is able to search a server for an update available, download it, unpack it, and then install and restart the application to finalize the update. This should help with speeding up the update process as the patches will be binary changes rather than having to upload complete packages every time.
Indeed this is much better then having to upload new stuff every time, then people download and install...also the UI/menu is great, it's simple, beautiful and it fits really good.
These menus are going to be updated by their artist soon so hopefully they will be a bit more smooth. The artist, Danidr, has done a fantastic job of taking a concept design from a few years back and making it a reality in the new Unity UI system.
I guess you need like an active server for that? wondering how it works.. its a neat thing
Updates are pushed to the PiratesAhoy! server which is where the updater checks. We have the option of later moving the updates to another URL and hopefully when the game is a bit more open we will allow it to pull from alternate URLs as well.
Is that background going to be animated like in all of the POTC and AoP games? Also great job on the UEFI there! Most devs overlook things like that so it's excellent that you guys pay attention to all the details! Kudos!
That is actually the sky and water systems used in the game. The end version will pull the ship from your active game into the scene as well as put the scene at the date/time of your last save with matching sea conditions and weather.
Since we are not beholden to a higher power we have the option to take time and do things right rather than do things quick. It is a luxury that most games don't get.
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