Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.
New building: university and other changes in the latest version of Hearthlands.
New buildings, bugfixes, ghosts and a mega-construction: a castle.
German localization progress and a bunch of renders for one of the next updates.
List of changes for Hearthlands 0.6.5 as well as some renders of new houses.
Changes in 0.6.1 update, localization process and new housing buildings.
Hearthlands 0.6.0 has been released and here's the list of some of new things.
World map locations, goblin thieves, new tree types and other things.
Lots of small changes, new unit abilities, treasure items and other things.
Lots of fixing and testing, also some goblins as well as screenshots from my latest playthrough.
Due to flu outbreak, there wasn't much of a progress this week.
Lots of diplomacy changes, better industry balance, optimizations and more.
Thoughts on winning and losing, surrender, Mac OS on Steam progress and other things.
New buildings, characters and latest development news.
The list of the most important changes in the new version of Hearthlands.
Constabulary, minstrel, burglar and more tweaks and improvements.
Minstrels guild and a list of improvements for the upcoming 0.5 update.
New resource types, a temple, a priest, new overview window and more.
Steam, Tutorial, cotton, library and other things.
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