HALO is one FPS that really did introduce many new gameplay elements. It offers all that is said below and the modifications already in development look to refine and improve the "HALO experience" even more!
the classic that made shooters what they are today. outstanding.
A memorable game that will always be remembered.
This was way better than Halo 3 in these aspects:
1. Story actually made sense
2. Multiplayer had some lag, but not too much that it affected your gameplay
3. Honestly, the story is more thrilling in Halo: Combat Evolved, especially when meeting The Flood.
Halo gives us one of the best experiences in FPS that we have ever seen. It uses sci-fi elements and mixes it with an action dosis that reminds me games like metroid or even call of duty.
This rating applies mostly to the first half of the game. It's brilliant.
Sadly, I can't really say the same about the second half. You can employ tactics and movement, and you can keep cautious all you want, but nothing will help you if the game just spawns a rocket or shotgun Flood behind your back while you have no shields (which the game requires you to deplet in one mission), or when you simply take the wrong turn and get surrounded and overwhelmed by the enemies. Or you run into one of infinite enemy spawns and just die thinking you were supposed to hold ground.
These instances sometimes can render finishing the game on higher difficulties almost (or completely) impossible, if you get unlucky with the game's RNG.
Luckily, these instances are few and far between, and otherwise the game feels fair with its combat, giving you a multitude of options to deal with most situations, and makes dealing with a tough spot all the more satisfying. Usually.
Storywise it's a solid adventure with the strongest part being the execution and presentation, but again, in the second half it just drops significantly. After the initial reveal of a second enemy faction the game proceeds to introduce THIRD one in the same mission, and then gives you the most contrived explaination as to what Halo is and why it's dangerous.
Halo Combat Evolved is a good game. But its not amazing.
2 gun limit. Bullet-sponge enemies. A lack of variation in the enemies. The variety of weapons are a bit interesting but is held back by the fact that you can only carry 2 at a time.
And sometimes the shooting gets tedious. And tiresome.
Mister Chef and Cortana are good and likable.
Cortana's voice acting is very good.
Halo "Custom Edition" is where the fun is at. A bunch of maps to download. The modding community has really kept this game alive.
The game has this ability to give the player a grand sense of awe as you look before a big battle field allowing you to take it on either on foot, warthog (a combat jeep without a roof). The problem is it also started the whole (regenerating health and 2 weapon limit malarky).
The reason why it works here is because you also have limited health that gets damaged after your regenerating shield goes down. So its a dual system that most "regenerating health" games don't include.
Not to mention the 2 weapon limitation works in a game where every weapon is balanced, even some of the better ones have a limited ammo meaning you have to use more wisely.
The tactics involved in how you manage the 2 guns make things interesting.
But at a certain point in the game I was asking myself "what am I doing?" and "why is the game called Halo". Throughout the game it gives you a rather tenuous grasp of what you have to do and the why your doing it is very simple and not very interesting.
Fight aliens, save universe.
In the end the game seems to only include Halo at the end and the explanation behind is quite vague. Storytelling is not Bungies strong point.. or character development for that matter.
"Well of course you don't fight your way all through that, you have to go here or there to get through." This is what, for me, made Halo such a disappointment after Half-Life: just more and more and more of the same thing, and it isn't exciting or interesting, it isn't even adrenaline anymore, it's just tedious.
Nearly every Half Life sequence had a storyline logic to it -- a reason for getting through the bits. Halo you don't get that. I swear they had it done, then the project manager said, 'Hey we need about 3 more hours of game time. Add a bunch of dungeon-crawler mazes and load 'em with more bad guys at every corner.
I do like the fact that the Chief doesn't speak to his fellow marines, it just sort of emphasis how emotionally detached he is and how little their lives mean.
best game i ever played. still playable today, and deserved the remake 343 did.
Adequate shooter with its own style of playing. It has unnecessary difficulties that are worshiped by its fanboys, but once you stop listening to them you're still left asking why the heck so many issues continue to go unchecked from this game onward to the latest ones. The Halo 1 pistol is the least of your worries.
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