Hackwork is a new node-based 3D realtime strategy game in which you have to slip into the role of a hacker and control your army of viruses in a smart way in order to take over as many machines as possible. On your journey through the 'net, you have to take care of several parameters which determine the strength of the machines you want to attack and the benefit of taking them over, such as CPU Performance - controlling the recovery-speed of the opponent-node Connectivity - the number of yet invisible nodes that will be revealed when taking the node The Type of the system - Important servers have usually better security than some random desktop machines - but they are also more useful when attacking from them The Operating system - Different kinds of Viruses do different amounts of damage, depending on the target OS Bandwidth - DDOS'ing a server with a smartphone seems pretty pointless, right? --- Source code (which also includes the soundtrack!) available for every buyer! ---

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Demo fails to start: "Failed to change resolution" (Games : Hackwork : Forum : Support : Demo fails to start: "Failed to change resolution") Locked
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Jul 30 2012 Anchor

Hi there,

The demo fails to start for me:

Unhandled Exception: OpenTK.Graphics.GraphicsModeException: Device Primary: {X=0,Y=0,Width=1680,Height=1050} (147 modes available): Failed to change resolution to {X=0,Y=0,Width=1024,Height=600}x24@60Hz. at OpenTK.DisplayDevice.ChangeResolution (OpenTK.DisplayResolution resolution) [0x00000] in :0 at OpenTK.DisplayDevice.ChangeResolution (Int32 width, Int32 height, Int32 bitsPerPixel, Single refreshRate) [0x00000] in :0 at Microsoft.Xna.Framework.OpenTKGamePlatform.ResetWindowBounds (Boolean toggleFullScreen) [0x00000] in :0 at Microsoft.Xna.Framework.OpenTKGamePlatform.EnterFullScreen () [0x00000] in :0 at Microsoft.Xna.Framework.Game.applyChanges (Microsoft.Xna.Framework.GraphicsDeviceManager manager) [0x00000] in :0 at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in :0 at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in :0 at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in :0 at Microsoft.Xna.Framework.Game.Run () [0x00000] in :0 at Hackwork.Program.Main (System.String[] args) [0x00000] in :0 :

Not sure what's going wrong, other Mono/XNA games seems to work on my system, and I can manually switch to 1024x600 without problems.

Aug 1 2012 Anchor

Hey there,
This will be fixed in the next verion. Sorry about that.

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