You're not on your typical dungeon crawler anymore. Guy vs. The Wicked and Nefarious Land comes to put up a challenge to the most skilled players. With a top down view and fast paced action, you must guide Guy through 5 dungeons filled with evil creatures, traps and pop culture references. But fear not! While on Guy's shoes you will count with a handful of weapons, items and skills to be successful on your journey. But don't think it will be easy: To be the guy you must deserve it. 5 dungeons to explore and overcome 2 game modes to take your skills to the limit 3 possible endings 3 types of weapons with particular gameplay styles, totaling nine usable weapons 3 powerful skills to help you on your journey 21 types of monsters to be defeated with different strategies 5 bosses who demand the best of your abilities 4 bonus stages to test your skills Over 50 achievements, between medals and trophies Funny and charismatic characters Hours of hardcore gameplay and... One Guy
Disclaimer: The announcement down below was written under coffee influence, user discretion is advised.
Here we go again with a short monthly update. Man, time goes by quite fast, am I right?
Guy’s inventory is looking way better now. It is prettier and tidier than the previous version. Our short hero is now able to bring some spare items with him, giving the player quite more flexibility while running a dungeon. Knowing the local enemies and what works best with your playstyle is the key for a successful adventure.
Wait, what is that? Paths? What is that even supposed to mean? Remember when we told you that we were working on further customization possibilities? Well, that’s what Paths are. They will provide the possibility of further customization while also providing an edge for the chosen playstyle.
We took some time to work a bit more on the tileset and it’s being quite fun. A Link to The Past and Secret of Mana have always been great sources of inspiration for any tile based action-RPG. There are still a lot of stuff to do, but we
feel like we are going in the right path, doing something familiar while also keeping our own spin to the mix.
Our map wasn't that bad, but it was kinda dull. We wanted to keep some of its essence while putting new life into it. We've kept the same concept of a hand drawn paper map, but updated its graphics giving it more depth and personality.
We took some time to properly work on promotional material, starting by our cover. The new cover better suits the game current state and also pays a homage to one great videogame classic.
The time spent discussing, researching and studying other games was well spent. We've come up with little tweaks both for the map and ingame dialogues that will, hopefully, improve both our narrative and player engagement.
That is it for now, guys and gals! If you have any comments, doubts or suggestions, please, feel free to contact us here or in other social media. We can be reached through Facebook, Twitter or Tumblr, it is your call.
We hope you all have a great week!
A not so small summary of whats going on since the Greenlight.
Guy + 99 Levels to Hell + Rogue’s Tale = $5 - The Hellish Dungeons Bundle !
With better lances, shortcut ladders, some rooms tweaks and more visible spikes the game is more fair and enjoyable while keeping the challenge.
We would like to thank all the players that bought the game on the first week with 33% off, offering now 15% off for 11 days!