Inspired by the first-person shooters of the past that we loved, we're taking all the most memorable elements and putting them in a toolkit to be used and combined however you want. At its heart, Gunscape is an FPS construction kit. It's a game that lets you go wild with your creativity in a pumping action sandbox! Gunscape does this by providing easy-to-use tools based on a block-placement interface everybody's already familiar with to create single-player campaigns, co-op maps and multiplayer arenas and the functionality to share your creations with your friends. Don't like building stuff and just want to blast your way through hordes of monsters or duel with other players? Maps can also be shared, played and voted on by the whole world, so you'll always have new levels at your fingertips!

Standard Edition

Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.

Gold Edition

Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.

World Building

The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.

It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.

World Sharing

Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!

Game Features

  • Solo, split-screen and online co-operative multiplayer level creation! Build maps at your own pace or invite friends to help out! Jump in and out of action mode while editing to test your level on the fly or just to blast one another.
  • Single-player campaign mode: play or create a sequence or branching tree of levels with or without a story. Build a whole self-contained adventure or a gauntlet of fearsome challenges.
  • Co-op mode: invite one or more friends to tackle a dedicated co-op map with you or take a single-player map and crank up the difficulty.
  • Multiplayer arenas: build a map with multiple spawn points and powerups and invite your friends or host a public game for some brutal online action using one of many multiplayer modes, including classics such as free-for-all and team deathmatch, capture the flag variants, king of the hill and domination/point capture modes and different tag/infection variants. We plan on including a lot of these, and to continue adding more, including flexible objectives like race to the finish which could be used to build multiplayer rocket jump courses or other types of challenge maps such as a competitive adventure through trap-filled dungeons, or hunter which awards points for killing monsters so you can create your own MP dinosaur safari.
  • Cross-platform multiplayer: optional where it counts, but great to have for cross-platform co-op!
  • Global and persistent map sharing: anyone can play the levels you share regardless of platform
  • 8 multiplayer match modes
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Gunscape
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Windows, Mac, Linux
Developer & Publisher
Blowfish Studios
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Unknown
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Playgunscape.com
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Latest tweets from @blowfishstudios

RT @AngusVGM: This game suddenly just got a whole lot better. OuO #Morphite #NintendoSwitch T.co

7hours ago

RT @CM_Games: Start of the foresty area WIP! 🌲🌳#gamedev #lowpoly #indiegame #pixelart @werefivegames T.co

16hours ago

RT @Aussieexport: We are so happy to see what winning an Award last year meant for the team at @blowfishstudios! Keep striving and do… T.co

Jul 17 2018

RT @The_Studio_Flip: We had a great time having an annual catch up with our talented artist @rachel_huey88 , showing her how her art… T.co

Jul 15 2018

RT @The_Studio_Flip: Thanks for everyone who dropped by! We had a terrific weekend! #smashcon2018 #qinoto #IndieDev T.co

Jul 15 2018

RT @liamesler: If YOU'RE an underrepresented creator with a really special project, put in an expression of interest to have your… T.co

Jul 15 2018

RT @jotanetox: Finishing the water area, but without missing the bubbles of the arrows #pixelart #gamedev #gamemaker #indiegameT.co

Jul 15 2018

Friendly reminder that we’re still at @smashcon ! Come to booth IC11 on level 4 to try #Qinoto! @The_Studio_FlipT.co

Jul 14 2018

If you are at @smashcon today or tomorrow, make sure to try #Qinoto! You can find our booth on level 4, booth IC11!… T.co

Jul 13 2018

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