Guilds of Gods is a sandbox MMO about building your name through wealth and glory. You play as your adventurers, grooming and refining the land to build and progress your party. But you soon realize the world of Eloria isn't all that it seems to be.
Inspired by the classics, Guilds of Gods immerses you in a new fantasy world. Buddy up with your friends and take them on a journey through the lands and dungeons of Eloria.
Play as a party of up to 5 adventurers simultaneously with incremental and idle mechanics making training a breeze. Each adventurer is a completely unique character; make swords in Bodiam while incinerating your extra items at the volcano.
With over 20 skills to train, including combat skills, cooking, fishing, construction, alchemy, there’s fun activities to do for everyone.
Defend and build the Guilds of Eloria as a community to achieve new and exciting content. The battle against the Emperor will not be an easy one!
We invite you to play Guilds of Gods right now!
We are in public alpha, with content always being added. We love player feedback and growing this game together. Enjoying the game or have a suggestion? Keep in touch by joining our Discord, supporting us on Patreon, or by catching a Twitch Development Stream Sundays at 11am PST!
The Patch V67 has come out. The primary focus of this patch was to get out a cleaner tutorial for new players, and to push out a bunch of bug fixes while we work on the meat and potatoes for Patch V68.
The opening sequence for the tutorial was completely changed. Rather than players finding themselves thrown into a battle right away, players now act as observers for the opening sequence.
For starters, players start on the boat, rather than the battlefield. They are informed about the battle outsider, as a camera pans over the battle field. The camera leads them through the path they are going to run through, showing the player all the friendly Guild Wizards at the end in their tower. The camera then traverses backwards through the battlefield, back to the player, while telling them to run towards the wizards to seek help.
After that sequence, the players go through character customization and learn the same lore as previously taught. From here on, the tutorial is mostly the same as before. The players step off the boat and run through the battlefield. If they successfully get to the wizards at the end, they must speak to a wizard and then that wizard will teleport them to whichever guild the player wants to join.
In the circumstance that a player gets killed on the battlefield, one of the friendly wizards teleports to the players, heals them and teleports them to the end. Therefore the player is always seeking help from wizards and gets saved by the very same wizards.
In the previous version, the players ran towards a ladder, and if they died they were saved by the wizards and teleported to a Wizard Tower that was far away, rather than on the battlefield itself.
We are hoping this new experience feels more diegetic for the player. They are given a full view of things before tackling the deadly run, they learn who the wizards are before getting saved by them, and they are teleported to the same area that they are running towards, keeping the same flow whether they survive or die during the run.
There were too many bugs with the recently released random events, specifically the Wasp and Ghost events.
These two events have been disabled until further notice.
There were a lot of visual bug fixes included in this patch. Equipped items were disappearing visually after logging in or teleporting. The character preview was losing its clothing after unequipping armor. And more minor bugs.
Patch Version 65 is out with some exciting new content, including our official Android Early Access Release and Skill Guides!
There have been many major updates in the last few patches, including Guilds, Cosmetics, World Map, new Tutorial, Emperor Invasions and much much more.
Patch 55 came in bringing a slew of new content. Eligible Patreon supporters had NPCs created in their image, the game officially has a soundtrack now...
Welcome Supporters! Roughly a year ago, Guilds of Gods transitioned from pre-alpha to alpha. The last account reset occurred, and it was decided that...
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