Greebroll Journal 03 - Notebook
Working on Greebroll is surprisingly mentally stressful as it requires me to remember a hell of a lot of level designs, variables and player prefs (save data variables). I have a notebook by my side whenever working on this game so if I get a small idea I have something to scribble it down in.
A great deal of this notebook is filled up with bunches of text, scribbles and small illustrations which I can decode but look like chaos to others. When I was first dealing with the first game mechanic, the posts which you fire at, I had an idea of how to code it up so I could implement more mechanics and it would work however I had a slight fear I would forget it half way through so I wrote the code up in a more english interpretation which I can understand. So here is the page of the posts code:
Another segment of this notebook is filled up with checklists. Yes, checklists. I end up making many of them (I don't always update them) which give me a more realistic idea of how this game can be built. This is the master plan (it was made when I started this game so many of the goals are innacurate):
I don't always cram everything onto one page, I sometimes write down just one idea for the game. For this I had to come up with how the levels will be unlocked on the level packs menu which took me sometime to figure out how to get it fair:
To finish off, here is the levels of primitive scribbled all up above the actual level pack selection menu showing the levels: