Welcome to the 1980s. From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
This mod adds new game mechanics and changes existing ones, as well as improves the gameplay in general, making it look like more modern GTA.
This mod adds new game mechanics and changes existing ones, as well as improves the gameplay in general, making it look like more modern GTA.
Attention! Old saves don't work, you need to start a new game or use the save that is in the archive. ASI plugins written for the original game are not supported!
Features of version 2.6:
- Ped variations
- Distant lights. Can be disabled in features.ini
- Radio station icons when switching radio stations
- Borderless window mode
Other changes in version 2.6:
- Cops can crouch down first and then go to cover during the wanted
- The blade physics works even when there is no player sitting in a helicopter
- Improved textures of radio station icons
- A projectile will explode if you shoot it
- Object fixes
- A gas station will explode if a vehicle crashes into it
- You can switch weapons while holding the detonator
- features.ini: Disable recoil when firing
Script changes in version 2.6:
- You can skip the opening scene outside Ken's office
- Changed the pizza delivery man model to "burger" in the Road Kill mission
- Added three camera pickups
- Added smoke grenade pickup at the police station
- Added 4 garages (modifications)
- Changed coordinates of Haitian clothes
- New parked cars: Ambulance and Stretch
- Blips for pharmacies, bomb store and stadium
- Blips for houses and businesses for sale
- Changed Lance's model in Death Row mission
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Features of version 2.5:
- Ability to add new vehicles. In the archive with the mod there is a MVL-vehicle settings converter;
- Autosave after completing a mission;
- Saving anywhere. You must not be on a mission, not have a search level and not move;
- Some vehicles have been improved in the following:
1) Rotating steering wheel;
2) Gas tank. When shot, the car explodes
3) Turners, which are used by NPCs and can also be used by the player;
4) Enabled texture of car lights;
5) Car lights can break on impact;
5) Smoke and engine fire comes out of the grille of the car if the bonnet is closed. On a motorbike, they come out next to it;
6) Support for four colors for added vehicles;
7) Experimental feature: Vehicle lights can break when shot at. Unfortunately, due to the nature of the collision, this does not work with all cars.
- GPS;
- In the folder with the game added a file features.ini, in which you can include the following:
1) Vehicles do not light up when flipped;
2) Restores health to half (when player is not moving);
3) Search stars are hidden on the screen when there is no search;
4) Remove zeros in the money in the HUD;
5) The player does not jump away from a moving car when pressing the jump button;
6) Standard cars use turn signals;
7) Camera shake at high speed;
8) Military firing from a tank at the player;
9) Disable bullet traces;
10) Change the color of the GPS by RGB.
- Ability to save photos from the camera;
- Reloading a weapon on the key.
Other changes in version 2.5:
- Changed wheels (by Claude Speed);
- The player will come out on the right side of the bike if he turns right;
- The vehicle engine and lights are switched off when the exit button is held down;
- Pharmacy, stadium, bomb shop and business icons (by RRT94);
- Fixed some bugs in main.scm, added camera pickups on map (by RRT94);
- Land climbs (by ZezeF);
- Added the remaining two mod garages;
- The ability to skip a phone call to a key;
- Several game limits are placed in the limits.ini file;
- Buttons for hints from PS5, PS4, Xbox One (by RRT94);
- Open vehicle doors can slam (by Alex_Delphi);
- The texture of the light cast on the surface from the headlights and taillights is separated (by Alex_Delphi);
- Improved translation of the mod into Russian;
- Cheat code for big heads - BIGHEADS;
- Cheat code for RC rockets - RCROCKET;
- The archive ViceEx.img was split and moved to the folder models/ViceEx.
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Changes in version 2.0:
- Tuning vehicles in the garage of modifications.
Added modifications: change car color, spoiler, change spoiler color, side skirts, scoops on the roof and hood,
hood vent, change wheels and their color, tinted windows, change suspension, hydraulics, armor, improved engine, improved brakes, bulletproof tires;
- Tuned cars can be found on the streets;
- Added new vehicles;
- It is now possible to hide from the cops at any level of wanted;
- The front wheels of the car retain their current rotation after exiting the car;
- The car's wheel can fall off with a very hard impact;
- Walking on ALT for the keyboard;
Other changes in version 2.0:
- Changes in animations;
- Added a dead zone for the left stick;
- Reduced health of police helicopter;
- Fixed a bug that could cause a bullet to pierce a car wheel through the hull;
- The AIRWAYS cheat code applies to all cars.
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Changes in version 1.5:
- First-person view. Configurable in the game menu;
- Drive-by shooting;
- Movement while aiming;
- Sprint with heavy weapons (by JACKpot216);
- CLEO Redux support;
- Returned the ability to change the speed of movement and pedestrians;
- Changes in animations;
- Moving Moon. Its position depends on the position of the Sun.
Other changes in version 1.5:
- Recoil during shooting;
- Fixed climbing, crouching and swimming animations (by JACKpot216);
- Changed idle animations of the player, weapon running animations (by JACKpot216);
- Changed aiming animations;
- New cheat code:
AEZAKMI - cops are never wanted.
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Changes in version 1.0:
- Climbing. Climbing over fences and climbing obstacles (including for NPCs);
- Swimming. Swimming in water without the risk of dying;
- Seated movement;
- Changed aiming system. Aim while holding the button;
- More modern control. For the mouse and gamepad - the ability to separately change the sensitivity for viewing and aiming.
Also, in the settings for the gamepad added: dead zone, vibration strength, auto-aiming and modern configuration.
- Changed wanted system. The player has the ability to hide from the police. When the cops do not see the player, they will try to find him;
- Increased spawn radius of vehicles and pedestrians;
Other changes in version 1.0:
- Increased accuracy of NPC;
- SWAT can throw teargas to player during wanted;
- With five and six stars fly two police helicopters;
- Damage dealt to Police Maverick varies by weapon;
- Firetruck has a water cannon tower;
- Drivers react to shots;
- Wall protects against explosion;
- The particles of blood and footprints in the sand has longer lifespan;
- Added flashing lights for the FBI Car and the FBI Rancher;
- New cheat codes:
IAMINVINCIBLE - player invulnerability,
AIRWAYS - player car starts to fly,
BIGSMOKE - give the player five teargas.
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