In the year 1346, the known world was struck by a calamity known as Black Death. By the end of the 14th century, 95% of the population perished due to disease, famine, and religious persecution. Self-proclaimed divine crusades purged the land of those deemed to be responsible for the end of days, sowing seeds of doubt in the minds of those that remained. Most major cities were razed to the ground.

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Character Creation Screen | Devlog 20/6/2019

Character Creation Screen | Devlog 20/6/2019

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Let's do a slow introduction to the gameplay. We are talking today about one of the first screens that you'll encounter when starting the game. We are...

Going Medieval - Terrain Creation

Going Medieval - Terrain Creation

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As the most effort went into terrain creation, that's what this post is all about. Also, that’s where the biggest changes will be seen.

Going Medieval - Backstory

Going Medieval - Backstory

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Going Medieval is set after the calamity known as a Black Death. By the end of the 14th century, 95% of the population perished due to disease, famine...

Going Medieval - World factions

Going Medieval - World factions

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Most major cities were razed to the ground after the plague, and it was up to all survivors to rebuild the world anew. The divide was deep and wide. Some...

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Going Medieval
Platforms
Windows
Developer & Publisher
Gramophone Games
Engine
Custom
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Homepage
Eipix.com
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