Go Gimbal Go features 24 challenging levels, unique game play, leaderboards, collectible hats to dress the hero in, and more!! Development started in the summer of 2008 as a student project at DePaul University between students Matt Lazar, Nick Guida, Steve Dalbke, Gabe Cember, and Alecia Khoracheck. After showcasing the game the game in spring 2009 the team decided to continue development. As the years went by the team tweaked and changed the game to continue to near it closer and closer to the final product. Along the way we added the grabber mechanic to attach to nearby objects in mid-air, refined level editor, new art/music, collectibles, and simplified the controls. We are proud to continue development and release it in the coming months.

Add media Report RSS Matt Lazar and Nick Guida Talk Go Gimbal Go
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Description

We meet up with Pixels and Popcorn's Tim Lyons to talk about Go Gimbal Go and Chicago's C2E2.