We have added contextual Health Bars that briefly show above gang members heads when they are hit (blows received when the bar is showing will force the bar to show for longer) making it possible to identify weaker enemies and prioritise attacking them.
We have also added a lifting modifier to grab mechanism to allow gang members to perform basic object lifting and throwing (gang members can be objects).
We have made some adjustments (demonstrated in the video) to improve gameplay, specifically we have increased the level of boss health and temporarily removed the enemy avoidance script (which made hurt enemies run from you).
We plan to make an improved version of the avoidance system to manage the AI of weakened or injured enemies, making them attempt to limp or crawl towards members of the same gang (or other places of relative safety).
We have also added a longer revised version of the 'Gang Beasts' theme.