Welcome to “Easthaven”, a town that thrives on collecting and bartering goods, you are a traveller that has arrived to make something of your family name. During your stay at “Easthaven” you hear the fable of the long lost treasure that lays on the 100th floor. How far will you venture into the deep dark caverns that lay underneath this city? How hard will you push yourself to make something of your families title?

Post news Report RSS Dev Blog #6 Serializing (Ivan)

Making items save in our games is a lot harder then I thought it was

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Hello everyone, its Ivan. I've been extremely busy recently with trying to get everything to save by writing into the files. Since I've never done something like this before it was really tricky and it took a lot longer then it should have. But after many weeks of help I was finally able to get everything to saved in the game. For example in the gif below I will show the game saving the inventory and chest inventory.

As you can see after opening a chest and receiving an item and later reopening a game the item stays there. I've also done it for the chests as well.

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Fortunes Beneath
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