We are mainly looking for Programmers & Artists, however we have a wide range of positions on our forums. If you or anyone you might know may be able to contribute, please get in touch.
Recruitment thread:
Stexcalibur.com
Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
The Star Trek Excalibur project is very much alive and we are still pushing for the best quality we can muster. We are looking to greatly expand the team in 2015 and we are asking for your help.
Posted by nejck on
We are mainly looking for Programmers & Artists, however we have a wide range of positions on our forums. If you or anyone you might know may be able to contribute, please get in touch.
Recruitment thread:
Stexcalibur.com
Bravo :')
I almost cried a little bit.
I did on the inside *stifles a sob of joy*
We suggest checking out the news / blog sections on our official forums (http://www.stexcalibur.com/forum) for more news ;) The support we are getting from community members is superb and the development team is enthusiastic as ever!