EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set in the EVE universe. Battle through enemy lines in everything from 10m drones to 18km Titans. Make a controlled descent through Earth's atmosphere to strike at targets around the globe.
The same figure from the previous picture next to a Titan, barely visible.
This is really very interesting and pertinent to something I am working on at the moment. How do you plan to maintain texture and mesh resolution at this scale? I've been toying with modular LOD sets for ships this size and have yet to find an adequate solution. I'd love to have a ship model behave as though it were a level, but I need that all tied to one object. Very tricky.